I keep escorting the Master of Weapons to the tavern, finish the mission, get the notice that I've successfully done it on the summary page with a notice that new skills are available... but I'm always told I haven't found him when I go to the workshop.
Fun to play with some great graphics and ideas. Minor gripes: The targeting is a little weird. I hate when my guys shoot at boxes instead of enemies. Plus, I've had my guys walking in a loop with some of them shooting at a distant tower on one pass, but not the next. Still, I would love to see a sequel with more towers, upgrades, different paths to the goal, etc.
Interesting for a while, especially checking in later to see how much you've mined in passing. However, once the earnings and costs get into the trillions of dollars, it's pretty ridiculous. I'm at Cursed Bone and not sure if I'm willing to go any farther.
Kudos to the developer for reading comments and making updates! If I may make a request, I'd love a keyboard shortcut for exiting out of the Items Received screen after battle. Ideally, it would be the 1 key since I keep my hand on the numbers for access during battle.
It's fun! However, I wish there was a good indication of grazing so I know I'm doing it without looking at the bar... but even that isn't much of an issue because grazing only allows me to gain lives which I have to risk by getting close to death. I'll just avoid bullets altogether and keep all my lives. Also, there needs to be a mute music option, not just muting all sound.
Looking forward to an update that will hopefully reduce the amount of grinding. It really sucks to grind and then get a bunch of equipment I already have and don't really use. Crafting items is just as random. I wouldn't mind the store having a weapon, armor, shield, and accessory of the day so I can have some kind of control over what I ultimately get.
I would love a method of adjusting casting times within a range of what's allowed by equipment. If I have several mages attacking the frontline at exactly the same time, and one of them is enough to destroy those enemies, then the other casts are wasted.
Ranked matches, tournaments, and Survival should all earn much more money... ideally increasing the reward with each successive win so longer winning streaks earn more. It's a shame I can earn 10k in less than five minutes with some quick clicking on an easy battle, but it can take over a minute to win a challenging ranked match and come away with only 250.
...but the gameplay is incredibly fun. I would love to see additional expansion packs in the near future.
Definitely a fun game and I stuck with it till I beat every level on Hard. However, the balance of enemies, money, and towers pushes it a little past, "challenging", and into, "frustrating".
Some of the enemies are RIDICULOUSLY overpowered when reaching the goal. When one guy squeaks through and takes away all 16 of my remaining lives on wave 18/20, it brings out the rage.
Excellent game with a nice twist to tower defense. I like the options and upgrades, so it's been fun so far. If I could request options for sequels, it would be: (1) Longer levels. (2) Something to let me know what kind of enemies are coming in the next wave. If this were an optional upgrade, I would be happy. It would be even better if digging through different types of material affected the type of creep coming your way. (3) A variety of music. The current one sounds like a funeral dirge and I'm ready to slit my wrists.
I've really liked these games, but this one felt really easy compared to earlier versions, specifically for reasons mentioned by others, like the Homing Missile being so strong and bombs wiping out bosses.
I would like to see some improvements to levels like having caverns, bases, or something to navigate. Without a planet surface, these levels feel really empty.
Funny how a game intended to spread optimism would piss off so many people with a ridiculous final level.
From what I can tell, you have to shoot at the newest black cloud thrown at you, and after you do enough damage, a tree will grow. The amount of damage seems to go up with each tree.
Entertaining, but obviously never play tested by anyone outside of the development team.
Feels really scattered with no obvious focus. Points, enemy kills, souls, red skulls, keys to free characters that seem to serve no purpose. This could use a help screen that outlines what everything does so players don't have to figure it all out.
Menu Music: Sigur Ros, Viõrar Vel Til Loftárasa
The game is okay. More upgrade options and maybe a couple obstacles would make it more interesting. I played a few times and only once did I actually get upgrades that helped me out. Getting Range five times in a row doesn't help when they just fly in and swarm anyway.
WAY too much going on. Too much stuff on the screen. Too many similar items. Too much hand-holding. A simple, "Carry this item to the person one screen over.", quest should not give 30x the experience of fighting a monster.