i dont get it, i bought the meteor gun and upgraded it all the way and it has a higher DPS than the plasma bomb, yet it takes longer to kill enemies with it.
@superwambat, the reason why they only walk up next to them and not attack is because they used up all their energy. for example, if a swordsman goes next to an enemy unit but goes over 2 tiles to attack it, even if its red showing u can attack, it wont let u attack because it moved 2 already. think of an attack as costing the same as moving one tile.
i wish there was a way to turn off the picture of the person, sometimes i like it when i can imagine a badass looking soldier instead of a nerdy looking guy as my best soldier.
Hi Random:
Try the CALL CARDS TO DECK card (the green one). It lets you replace the current hands in your deck with four cards of a type you select. It's the perfect way to end the game if you have lots of resources.
wait oops thats for a different level :p level 10 is easier, you have all your cells go to the cell closest on their right. then the cell on the far right attacks the cell opposite, then when the cell on the far left comes under attack, send units from the 2nd cell to the left cell and have the cell on the far left attack the cell opposite. the enemy will then attack your second cell and you reinforce your second cell with units from your third cell. and counter attack. so when all your cells are under attack you should have all your units going across and to the left. And each cell should be winning its fight. if your still confused watch the walk through.
what you have to do for level 10 is make all the cells in the semicircle support each other heading to the bottom, then the second tentacle they have you send to the middle cell which makes it grow really fast. the cell in the middle supports only the top cell in the semicircle then it attacks the enemy cell. the enemy cell will try to take the cells at the end of the semicircle but you can protect them, after that its easy.
Hi Random: Try the CALL CARDS TO DECK card (the green one). It lets you replace the current hands in your deck with four cards of a type you select. It's the perfect way to end the game if you have lots of resources.