IMO, it's absolute nonsense to have POST / GET requests when switching between the cat and the main character. The net connection isn't always stable, and it's extremely frustrating having to reload the game all the time (local saves do not work for me, so I had to keep restarting the game every single time the connection decided to stop working).
Liking the game so far. One problem though. I'm a keyboard guy, and I tend to press Enter instead of clicking, in order to advance the story. However, pressing Enter seems to zoom through the dialogues, while clicking works fine. I'm guessing it's a keypress vs keyup Unity thing.
Another request for an ability to mark the empty tiles, but with a twist - have it only available in easy or medium mode of the game, and let it stay as it is for a three star rating.
Needs a couple of things: 1) an auto battle option 2) attack shouldn't get wasted if your target is destroyed when your turn comes up - it should get directed to a random available target instead
Enter is the dedicated "skip through text" button - spacebar should do the trick, though. Maybe I'll make it mappable in a future build.