pardon...but at level 25 I have my damage upgraded to the point where 1 virus kills a small white cell. WHY IS IT THAT THAT SAME WHITE CELL STILL TAKES OUT % VIRUSES IN ONE BLOW!
sorry but seriously thats annoying. no matter how many I produce the same small white cell will take out an entire group. 2/5
well that actually had an amusing ending. I ended up with 93% and flubed one answer on the date. Sounds like the programmer actually knows a few elderly virgins.
great game. right up until my bug. I was holding shift to place a cadre of vending machines. the budget box popped up during my placement and I highlighted a little bit of text. this apparently glitches the game and deleted my save.
The game play is simple but very well executed. The experience was very natural. the closer I got the more points I could earn. the more boxes captured at any one time the slower everyone became. I just enjoyed playing this game so much. Seeing what kinds of sounds IO could make zipping around the level was just as much fun as trying to get withing a pixels distance from one of the targets. The tutorial reacted to me and gave me the information I needed in an entertaining manner. The menu is uncluttered, non-standard and aesthetically pleasing. The little statements after I finished a round were great too. This game gets a 5/5 from me. Thank you for giving me such a simple and enjoyable game to waste my free time with.
difficulty of the game came from how many times I ran my mouse out of the window. otherwise it was kind of middle of the road when it came to difficulty. It wasn't terrible overall.
If stopped items are made ot cease causing pain then the tradeoff must be that we cannot pass through or move them ourselves. A more fiendish addition would be to make the weapon stop you as well. Creating your own hazardas area as you try and solve a puzzle would be pretty funny.
I hope this is not the game you wanted to create... Pierce effect is hit or miss. I did not feel the need to buy anything but the thrown weapons. When I hit a flying enemy with my spear the first time it pierces the second time it doesn't. I verified this with high life ground enemies. Bounce is absolutely the worst “upgrade” you can waste points on. My projectiles come flying back at me and then sit there doing nothing in a corner! I did not buy the double bounce for this reason. If the Lighting effect procs on an air enemy the charge is wasted in midair. Being incapable of buying more than one upgrade in any one set in between levels is annoying. Every few levels an enemy is replaced by a slightly shinier brethren that behaves exactly the same. So to sum it up the games repetitive, the enemies are unimaginative, and the upgrade system makes me want to puke. It could be three out of five with less lame bugs but for now it gets a two. Oh yeah, the music’s repetitive too.
Im bloody invincible but I cant jump high enough to get to this boss monster. this is the last level and my last life. I had to gameover because the random block distribution caused me to lose. No offense but its a great concept with just a few minor things that need a fix.
Is there any reason that the lvl of your pets can reach 99? ATM I have a homing rocket pet at level 45. Theres no difference between him and the one I have at level 7.
Whats the point of the Mana cap? I honestly see no reason for it. Seriously. When playing actively I use my mana immediately to upgrade or summon a new pet. The cap is just some arbitrary number that most players will never reach.
Oddly enough when I reach a certain point in upgrading the game allows me to go into debt to pay for the next level. Is this a glitch or intentional?
This happens to be an amusing game for a few minutes. once you reach the end thats it though. Don't go looking for some super secret endings or anything.