Correction on my earlier post: Sanctify is actually granted by the light wielder class, not the celestial race. I therefor withdraw my complaint that celestials are unbalanced and put forth a new complaint that light wielders are. Sanctify is just too powerful an ability to grant right from the get-go.
I feel like casters out-perform fighters due to the greater range of options available to them. I also feel that Celestials are greatly overpowered due to the near invincibility granted by their Sanctify ability coupled with their improved healing from spells and resistance to almost every element. The weakness to fire just isn't a great enough offset to balance them with the other races. Other than that, this game is remarkably well balanced for the wide variety of abilities it provides and pretty fun to play for a while.
Hrm... a frumpy girl bedded him on the first date... so the message is that all girls are secretly sluts, and will lay with any dog who tells them what they want to hear?
Slow, monotonous play (even with the screen click trick). Laughably limited upgrade selection. Lack of challenge. You'd think it'd be longer, what with the randomly generated dungeons and complete lack of other features. Even the graphics are lack-luster... this one just doesn't stack up, in any sense.
Referring to my earlier comment: "Whoa, whoa, whoa! Psuedolonewolf made another game instead of using that valuable time to work on Mardek 4? This better well be the best damn game I've ever played... *grumble, grumble*"
This one's a darn good platformer! The multiple endings even give it a modicum of replay value, which is good to have. That being said, I can accept diversions from Mardek when they have such a high level of quality.
Whoa, whoa, whoa! Psuedolonewolf made another game instead of using that valuable time to work on Mardek 4? This better well be the best damn game I've ever played... *grumble, grumble*
Bugged... didn't crash me or anything, but it froze up. Other than that, it's very frustrating trying to predict where the balls will go in a moving target environment.
Although I also dislike that the heroes are unbalanced, I'm more dismayed that melee guards are more of a liability than an asset for those who want to get gold crowns for their battles. They die rather easily when the enemy comes with catapults and the like, fudging your chances for that perfect gold.
It's not bad enough to warrant such a low rating, IMO. It gets boring fast due to the fact that every game is essentially the same, though you can choose to either have a time limit or not (Honestly, the inkt are just another form of time limit rather than a new type of game). Still, it's not broken, has decent graphics, and as a puzzler is slightly satisfying. Satisfying enough to get a 3, at any rate... I think a lot of people are just pissed that it's a sponsored ad.
Very monotonous... cannons and bomb drops just aren't enough extras to add variety or excitement to this game, though the various power-ups are a good thought.
I had fun playing it, but I have to admit it's a very limited game... even for an arena style shooter. Only 8 weapons, 4 upgrades per weapon, and 4 general upgrades... 3, being that better armor and more base health are the same thing. If this game were expanded upon to include a better story, different locations to fight, and most importantly more weapons/badies, I could rate it a 4, but right now 3 is the limit.
Superb game. I admit, I was also wary of downloading the new unity player at first, but being able to play games like this after an install that was barely a minute (download included) was well worth it. The relatively slow pace of the TD can make it last longer than one might want, but it also provides an environment in which using your activated abilities is a tactical decision rather than a button mash. The ability to speed up the game is also very handy for those players who wish to play a shorter game at the expense of some ease of use for the abilities. I can't think of any TDs I like better than this one offhand, but I would appreciate a storyline or some more maps.
I'm surprised this game isn't rated higher, what with the comments from nerdook fans about how the gave it 5/5 just for being a nerdook game. Surprised and pleased that people will rate a game for what it's worth rather than rate how much they love the developer (Yes, nerdook is amazing for making mostly good games in only a month each. Call his games fairly so he can get an honest reaction from an honest audience.)
It was a good idea for a game, but there's just too little here. More challenging levels with more different kinds of attractors/repellors/balls/etc. is a must if the rating is to climb any higher than 3.
The difficulty is a bit erratic, ranging from super easy to somewhat tough, but it's a very nice game overall. The item finds made me nostalgic for an old zelda game.
Yes, it's a much simpler version of Plants vs Zombies. I appreciate that the mana wells become brighter as they get closer to harvesting, which helps you anticipate them a bit better. It doesn't have the special level design quirks that gave PvZ it's thrill, but I do like the fact that the graphics are both quite good and in no way similar to PvZ. Decent copycat, 4/5
Good graphics, a basic upgrade system, several different kinds of enemy (unique, not just carbon copies of others with diff stats). All this along with your choice of item setup and weapon setup. Not bad at all... 5/5
Pretty good, and despite what's been said I can see following a few different weapon/upgrade paths to a successful victory. Being a fool and not upgrading your weapon at all, yeah, that'll get you killed. Wasting points on every single weapon there is, yeah, that'll get you killed. Deciding which weapons you want on your way to the top generally won't, though. I've played stopping at the second gun & mini-gun and also by jumping straight to the AK so far. I also appreciate the heavy X-Com influence... although at 24, is it strange that I know about such an old (and totally awesome) game...?
Fun at first, but this game is hampered by repetitive game play along with a wholly unimaginative storyline. An evil emperor is trying to resurrect some monsters, go kill him. But first, talk to the appropriate people in the appropriate places to open the fifty billion gates this game employs to control the progress of the player. The standard "kill-this" and "get-this" side quests are thrown in, but with the ability to sell unique quest items. What's worse is that the quest item in question, the bag of gold, is found long before you receive the quest to turn it in and its description reads "can be sold." What do you THINK most players will do with that!? Probably somewhere between 2/5 and 3/5, but since I'm a sucker for RPG maker graphics... today I rate it a 3.