This game is SO boring! What is the point of doing the same series of tricks over and over like a billion times just to earn some upgrade that'll let you do another series of tricks over and over again?! 2/5
Found a bug: Use a movement increasing buff, then using a different non-movement increasing buff and move the maximum distance you can. Game crashes because you're trying to move a distance that you no longer can. Other than that, the story's pretty lack-luster, but the gameplay itself is quite good. 4/5
Great game, 5/5 even with occasional bugs, but the fact that the story cuts off right in the middle is a source of great irritation to me. No effort was expended to port this to flash, it was simply chopped in the middle... dropped to 4/5.
I understand what people say about the difficulty eventually becoming impossible, but not the people who died early on... I got to lv16 my first try, not spotting anything in the early levels that looked difficult. The gameplay is very standard, but solid. The inability to spawn ground units DESPITE the fact that they will still cost you exp to upgrade and money to attempt to buy is a source of irritation for me. 3/5 for an unspectacular, but not bad, game.
Very unforgiving if you're eaten by a plant or fall off screen, with animation issues that sometimes cause jumps to be not quite what you expected. Not a very good platformer.
Since you're the principal of an academy, and not a mercenary lord, graduating powerful & skilled students is of course your primary concern. This makes sense, it's what your job is. That in mind... I think it should remain the biggest fame earner even if new things are added. It shouldn't ever be possible to just hold your best students forever.
It seems alot of work went into the art, and the message is fine. Unfortunately it's not a game... it's a short story told with visual aid. So, being that it's not actually a game, and that this site is for games, I'm forced to rate it 2/5.
This is more a message than a game. Being that this site is for games (not messages) 2/5. Messages are fine, just make sure that the game built around them is engaging and fun... rather than walking left or right.