I don't understand how people can claim there is no pay-to-win content when you have the standard options to buy both resources and time. As far as I'm concerned, getting a tremendous boost to the speed at which you can build a powerful base or raise a massive army is pay-to-win.
At any rate, there is nothing to set this game apart from all the other hundreds of its kind. Let the cloning machine churn on...
When I played Glean 1, I was easily able to declare it my favorite mining game on Kongregate. This sequel (even just the preview) is definitely worthy of that title as well. The core game is intact, yet there is much excellent new content!
For the record, both "artefact" and "artifact" are correct forms of spelling. Artefact is the British spelling, while Artifact is the American form. Similar to Colour vs. color.
Exactly the same as the first one, aside from the (very) basic storyline. There's nothing new here to praise, and the bosses have definitely taken a step backwards.
Completely ordinary game of this genre. There aren't even any special abilities to spice things up... and this type of game needs lots of spice to be palatable.
Very good, very tough game. The Boss was quite tough, however I died only 17 times on the Boss as opposed to over 20 times each on three of the other levels (level 7 included in those 3)
So then, they must have higher speed AND better hp? A mech that is simply much stronger than your own will probably win, that's true. However when their stats are comparable, the Long-Range mech will usually destroy an enemy before they can close. I speak from many consistent experiences; the only enemy mechs I fear (aside from those that are clearly much higher level than mine) are those that also have long range weapons.
@retrorocket1: Your speed doesn't need to be better than theirs, or even all that close. All battles begin at long range, and your mech retreats on every turn despite the fact that they advance. Unless the fight lasts many rounds (which it won't) they can't reach you in time for it to make a difference.
Balance needs work... at the moment, Long Range weapons are vastly superior to everything else. Using a long range mech I took down all three mechs of player who uses short/mid range weapons, all supposedly of comparable strength to mine.
They should probably include the accuracy of weapons when you equip them... I swapped out my starter pistols for some supposedly superior missiles (in terms of damage) only to find that the missiles will miss more than half the time.
We're all amateur developers here, only one way to learn right? Thanks for playing the game and I'm glad you enjoyed it.