I tried each level before looking at the walkthrough (if I needed to for that level). I solved many of the levels, but the most frustrating thing was when I had come up with the solution, but given up because it didn't seem to be working. Requiring less precision would make this more of a puzzle game. Maybe just make fewer spots to shoot from rather than a continuum of pixels widths in a circle? Also, it didn't seem like the arrows corresponded to where the shots would actually go, and many times a star would light up as if it was going to get hit by the shot I was about to take, and then the shot would go wide. This game, similarly, has missed the mark.
For an added challenge, try playing on a laptop that won't tolerate holding a key and moving the mouse at the same time (no bullet time). A toggle bullet time option would be great.
It would be nicer to switch over to X rather than have to hold space... on my laptop, if I'm pressing space and clicking, I can't move with the trackpad anymore.
I'm glad for the last level they stopped trying to arrange the cards in cool patterns symbolizing different parts of a golf course and just threw them all in a pile.
The balance is better with this installment, but by the end I was running around destroying everything and toying with my prey... not the best type of fun to have with a game, especially one of such potential.
I liked having hotkeys, but they turned out to be buggy.
As others have said, it was pretty anticlimactic to realize the game was over without a boss fight.
This was the shortest chapter, which means there was less fighting, less leveling up, and less hilarious writing. I hope this isn't the trend; hopefully the next chapter (and I do hope you'll make one) will be balanced AND a good length.
I hope you're listening to people playing the game and commenting positively and negatively. When a lot of people have the same issue, that's a good place to start working on the game.
Thank you, I fixed it.