@totalcrafter, no way? That's not like the most obvious thing in this game other than how to shoot. Because people totally don't notice it after passing their first death or one of the 19 after that.
And the stats aren't complicated @devildark. They each tell you what they do. But i'll say them here anyways. Charisma- more MP from crowd appeal. Strength- Damage. Dexterity- Chance to hit opponent. Defence- Chance to block etc. Speed- Frequency of your turn. Vitality- Health of each limb.
Easiest way to win: Pick one material, either metal or crystals. Build a deck that only uses that material and gold. Do not fill all card slots to increase chance of getting gold. Surrender battle whenever you do not get 3 or more gold mines right off the bat. Do not spawn any units until you filled all card slots and minion slots. Spam and win.
Instead of bringing your 5 survivors over to another save, I would suggest going on the seriously hard or impossible difficulties from scratch, really easy to win if you go only in one direction (North, East South or West) then when you reach the end, head to a corner, then go corner to corner slowly conquering. I only stray from this method when something I need is one block outside my reach, like a police station to add more defense or a farm when I am low on food. This method works fine and actually makes you feel you earned your achievement.
I noticed when an object gives +protection it doesn't show in the protection spot. Is it then not giving me protection or giving protection and not showing? It says i have 34 but with the +protections I should be at above 50.
Fantastic game but... I think compensation rewards should be given to those that attempted log-in during maintenance or those that were online when maintenance warning came up. I had plans to battle a guy four times before 5 min maintenance warning came up (Which btw is not enough warning, 30 minutes would work though) and now I am unable to get my daily 15 gold. 3/5 unless this changes or compensation is made.
In my opinion impossible mode not impossible enough. Played it for a second time ever and this time I was pleased that the match probably took me 2 hours but it still wasn't challenging enough. There was plenty of back and forth were I would lose a land or two then claim them back before another hoard stole them again. But I was continuously winning with an injury or no land lost at 30% risk every time until I claimed an entire corner and proceeded to grab the rest of the land.