There is one thing i don't understand about mana consumption by the sorcerer. I've 29644 total mana and a regen per second of 953 mana points. I'm using Heal 144mana/2.67sec, Endurance 500mana/840sec, Bless 19200mana/200sec and Dark ritual 1000mana/40sec. I should have enough mana regen to "finance" each of my spell and i should have some marge to upgrade heal for example even more but in the end i turn around if i start farming full mana with no buff i fall to 0 to 4k mana very rapidly and i don't go up at all. I'm using ~176mana/sec.. all in all. So there's something amiss there.
@YYZ133 at some point when i was life leeching, it gave me the impression that the leech was added as some regen effect, turn out that my power was to low comparatively to my actual regen and that it didn't seemed to be added instantaneously. So.. my bad.
Hi, sorry I don't quite understand. When you successfully life leech a monster, a green number appears over your hero to show how much HP was leeched. Are you observing a different effect?
I would like an option either in the shop or in the option panel to reduce the time between spawn of monster which is around 2 seconds now. If i kill a monster in 1 second, it reduce considerably the amount i can win in an hour to have a respawn of 2 seconds.
No, you do not lose any skills. You retain all the skills you have unlocked, their skill levels, and ability to autocast (if you have bought them). I will add this to the description for class advancement. Thanks for your input!
It's a bit annoying when you're trying to sell something that the message "nothing sold" appear. Either make it so you can't sell out of town or make it so the stuff i select for selling doesn't deselect themselves when i kill a monster.
The amount of clicking to pass to level 10 is insane. Also is there a point in any building beside the farming golden carrot? I have around 7k crystal and beside starting over to farm golden carrot for now i see no point in leveling anything else. So pass from first town to second and farm golden carrot.. repeat, reset.. the third town is useless as it is.
I dropped an item that doesn't correspond to the base item, nor to the lvl 150 item so i imagine that it's a lvl 250 item.. and i can't pick it which is annoying. I'd like to be able to pick them even if they don't enter in consideration before i reach the level in which it's unlocked.
I don't quite understand. I am level 9, i have 6.4 to 13.8 damage and 4.5 defense (9 strength & 9 vitality) while most of my enemies have 40 to 100 min damage and 20+ defense. I can't do shit to them. But when i find one enemy that have roughly the same stats as mine and that i happen to kill him, instead of winning experience in my level 9, i lose some... it's like that since 2 hours ago. I win some, i lose some.. i can't advance at all.
Enemies stats depends on their Rank and Type (Rat =/= Snake, Dragon =/= Demon), and your Level. I will decrease some defense on them that's for sure.
More powerful enemies unlocks with level.
No problem