In my previous save i had 100% bonus armor from level and i invested massively in armor at some point but it enemies were still doing damage even if my armor should have been superior to their base damage. I erased my save and went pure critical/critical damage with my level-up point, i'm currently 34 round higher than the precedent and still kicking everything that come to sight. It doesn't seems that growing defense is of any use which is rather comical for a game called "grow defense." Also it doesn't seems that the erase of my save have reseted my research.
The least an enemy will do is 1 damage. Each point in Castle Defense decreases damage received by 1, and the talent increased that number by a %.
I'm always making more weapons/upgrades/defense and castle/defense parts, so it is growing, albeit slowly :P
For the game reset, I made it so you retain your gems, research, auto-play, talent resets, pretty much any premium items. This was in case I decide to change it up a bit which I may not do to allow reincarnations of some sort. But anyhow, it is interesting you bring that up, I could add a confirmation to literally erase everything.
Thanks for the feedback!
Hmm, I don't see it. I put the damage above the highest tower. Maybe resolution? btw I wonder what resolution everyone is using, cause i heard someone say it doesnt fit their screen.
Also, Pro-Tip: options menu has full-screen button!
would be nice if we could target a specific enemy with the click attack, so as to kill the more threatening one. (the ranger one for example which the tower/archer don't attack when there's other monster around).
Maybe you should tell the player that you will need to buy with gold the treasure found in the chest.. instead of making us waste the keys for nothing.
Could the base for each skill/spell not cost so much SP/MP.. i mean.. 10 or 15 is a lot when you have less than 1 in regeneration per second especially when low level have so little effect.
Would be nice if we could advance more rapidly at the rebirth, it's kind of a waste of time to kill mob for 5 xp when you need several tens of thousand or more to gain one level.
is the boss appearance completely random or is there a trigger of sort? Also it seems that magic hit trigger the magic damage even when you miss the target, is it intended?
Well Adapted and Fast Learner scales differently than other skills.
Well Adapted cost 5 RP per level (5, 10, 15, 20...).
While Fast Learner doubles in cost per level (1, 2, 4, 8...).
The least an enemy will do is 1 damage. Each point in Castle Defense decreases damage received by 1, and the talent increased that number by a %. I'm always making more weapons/upgrades/defense and castle/defense parts, so it is growing, albeit slowly :P For the game reset, I made it so you retain your gems, research, auto-play, talent resets, pretty much any premium items. This was in case I decide to change it up a bit which I may not do to allow reincarnations of some sort. But anyhow, it is interesting you bring that up, I could add a confirmation to literally erase everything. Thanks for the feedback!