87ff i had the same "issue", i thought it was a game bug and all that, but whats going on is that in lower right corner there is a pause button, click it if its glowing in red, it means that game is paused, when you click it again, game will keep running, if this isnt your issue, please post another comment
im having a problem...i tried to travel to a previous dimension, it instantly changed from saying "dimension:3" to "dimension:2" but game didnt start over, now i can do what i want on dimension 2 but everytime i try to travel to a previous/next dimension, i keep clicking the button but it does nothing
oh, and epic music :P i love it, forgot to talk a bit more about defense, but you will figure it out when you play it, again, have loads of fun with it!
everyone, i thought maybe many of you didnt see that snipedown 2 is out...since it has like 1/100 gameplays this one have, anyway, snipedown 2 is a sniper game than the first and since i dont wanna ruin it for you, i wont tell story (that already completed) it has arround 25 levels, there is pretty cool defense, upgrades (specially in your sniper rifle) and one of the things i like the most: there are different types of ammo, normal (free) and it gets up to explosive, they are unlocked by upgrading your sniper rifle, that will cause to do more damage points and unlock more ammo, i recomend it a lot! have fun with it :) and please let this comment live
This only happens if there are 6 men visible, otherwise it's turned off. Units of the 1st. SS Leibstandarte deactivate your camnets for 10 seconds, which, as you can imagine, can be lethal.
So, if you had 16 Frenchies on the battlefield, after wave 10, each second there would be a 160/3000 chance that the enemy would do something bad to you, which means that after around 19 seconds, then it's virtually certain that something bad has happened.
However, blitz waves can carry artillery or V-1's, even if you are under 7 men. These should not be mistaken for bugs, as Blitzes are random and brutal.
Note: All vehicles count as 1 man. Have fun designing your entirely mechanised assault... " this are cam-nets for...if you have 10 men, but 5 are under cam net, 6 man rule only counts 5 guys, hope it helps you
+ if it helped you so everyone can see this please!
so...let me explain something that isnt shown here, the six man rule...
the six man rule is for not having more tan...6 soldiers, you tired of all that arty, bomb drops, close air support from the germans? dont get more tan 6 soldiers
let me explain myself, when you get more than 6 soldiers...im too lazy for this, i will paste it from MnB wiki
"
Adds more enemy soldiers and air support if broken.
To prevent you having massive amounts of men on the battlefield, Mud and Blood has a rule called the 6 man rule. If you have more than 6 men on the battlefield that aren't under camnets after wave 10, there is an x/3000 chance per second that the Germans will do something bad to you, where x is the amount of men you have on the field who aren't camnetted. If you've got more than 12 unhidden soldiers on the map, each soldier counts as 10 soldiers.
what about something like an emergency delivery option from market? something like market fleet is made of orion league emergency delivery vessel or something and they arrive 5x faster but you pay double than you should