One suggestion I could make as an update for either this game or the next Jacksmith one: have it keep track of the stats of the finished weapons.
Basicly it would be a small list with the combined health, power, luck, etc, etc of the finished weapons. More of a memory aid so we know what in the heck we're already throwing at today's batch of enemies. One example: do we really need another weapon focussed on fire when we've already finished 40+ fire bonus today?
Yeah, Giren's Ambition, erm I mean Greer's Ambition can be a tough dungeon.
Thanks to Halfdelita's suggested guide, I was in the last dungeon with 58 weeks left.
Would have been more, but I made sure to clear out each of those other dungeons.
Callously, there are 2 versions of Regenerate.
If the enemy spent 100 MP to cast Regenerate, it was actually Regenerate II, which lasts the entire fight.
For the 1st castle: do you guys ever bother trying to select the only available troop type TWICE before you complain?
Yes, in this game you can actually have two copies of the same troop type.
One possible addition to this game I'd like to see would be storing 1 or two sets of combat actions, so that I could insert that set in 1 click rather then 3, but that's more of a comfort option so I can certainly understand if you don't feel like coding something like that in.
@ Fricknmaniac, there is a map button in the game which activates a map overlay for survivors, food, and a green/yellow/red tiles based on relative zombie counts
DarkBlade26: yes it's possible to fill in all squares. And the "Totally Worth It" medal is easy, unlock the premium image, and just leave the game on that image till it awards the badge
Jedrick, your progress is saved automaticly.
Eidenhoek, all 4 bonus modes should be able to run at the same time.
When stuck on a Legendary, ignore it unless it's blocking the stairs down and train a bit more/upgrade your gear on the deeper floors.
If it's blocking a stairs: return to the main menu and log into the profile again, the dungeon content should have respawned, and the Legendary given a new spot on the map.
Managed Harder a while back, working on Nightmare right now. The 10% chance vs a Horde or normal zombie attack can help alot if you're fast enough with closing the tab so the bad results don't get autosaved and retry.
I finished the game on another site,
Whatever you do, NEVER spend all your mana.
You'll need to be able to stomach 2 or 3 hits of the final critter, and that's with a set of grade 8+(one of each color) pounding away at the thing.
That's what worked for me, your methods may differ.