And so the humans survived...
Frustrating shooter if you play it like a shooter. Since your little vessel isn't particularly maneuverable, you can't really dogfight well. The easiest way to clear levels 1-20? Run towards a diagonal. Fire behind you. Do this the whole time, and you will pass the levels. 21, the boss level, makes you feel kind of like a matador, as the huge enemy keeps charging you and you must sidestep and fire. (If you've been working engines heavily, you can also lead the boss for a while as you shoot. Since 40 in weapons is enough for the whole game, and shields count for nothing in the boss battle, engines are a good dump.)
Okay game, but less mindless shooting and more things like the boss would make a good game.
Nice set of puzzles, here. I'm not entirely sure how people go about rating it so low, unless they just don't like puzzles to begin with. The sticky point comes in only a few levels, where the difference between getting all the stars and half the stars is about a millimeter on the screen. Not crazy about that, but other than that it was fun.
Ugh. When designed a last level, try not to do what this guy did and make the player do the same thing he's been doing for the past 11 levels, only now for ten minutes. For a challenge, make the stage harder, not longer!
Frustratingly random level design. A life indicator would be nice (in the hectic nature of the game, counting to yourself isn't always accurate... even to five...) But perversely rewarding for all its difficulty.
Utterly simple, and still fun. Crisp controls and physics. Speaking of physics, I have discovered a new nemesis through this game: the conservation of momentum. Truly a formidable opponent.
Difficult but enjoyable. The music began to get deeply on my nerves after a while, and... what's up with the silly meaning of colors bit? I don't see what that has to do with anything in a logic game. The puzzle, though, delivers.
Trippy! And mildly nauseating. It'd be fun to see more levels along these lines... I'm sure there's more that could be done to mess with the player's mind. And also his stomach. Ugh.
A fun game, though it takes some getting used to. I definitely prefer the Dual Machine Guns to the other primaries, though -- who wants to hold down to fire every shot with the cannon? It's a bit lame that we have yet another heavily promoted game that requires money to unlock half of it, but at least the half that is free to play is good.
Really a lot of fun, and for the most part a fitting homage to the brilliant original game. A bit glitchy at parts but not so bad that it ruined the game.
It's a good concept, though the absurd compression on the music makes it rather grating. (Particularly the high-pitched part that's already low-fidelity to begin with.) With a higher quality copy of the song and some slightly better timing at a couple parts, this would be great.
An interesting concept. That's about all the good I can say about it. In a game that tests your path-drawing precision, why is the clipping so bad? Why do you sometimes fall off screen for no reason? One of the buggiest games I've played on here.
Fun game, though the headshot badge illustrates its failing: accuracy. The aiming for guns follows a nonintuitive protocol that can result in hitting a zombie at the top of the screen while aiming at one on the bottom. However, there is an entertaining solution for those having trouble -- just use the chainsaw the whole time. No aiming woes, and it's easy to get headshots every time. Just keep your barricade repaired!
Really rather good tower defense game, with the added benefit of a bit of progression. Would have been nicer if the advanced units were better balanced with the basics, cost-wise, and some of the levels were mind-numbingly slow. On the whole, though, a lot of fun.