Can you make it so that the dolls can actually wear the jetpacks? Perhaps add a feature where you can make the dolls intelligent enough to know how to control the jetpacks?
How the h3ll did a little girl survive a walk through arcuz plains, south mountain, and silent hill, to tell the story of how she lost her teddy bear? Sounds like she should be the adventurer to me.
Wait... You supported Kongregate with the first game, Armorgames with the second, and now you support Not Doppler? Are you just going for worse and worse websites?
If you look at the philosophical details of this game, its sequel Fixation, and other games made by 2DArray, you'll notice that there's a philosophical theme based upon the actual areas and situations you're placed in. In Fixation, the chapters are named after places depending on Kathryn's psychological development throughout the game (The cave, the office, the meadow, etc.), placing larger, more open spaces as parallels to happiness, or the possibility of it, and placing limited or enclosed areas as the inability to earn happiness. If you put two and two together, you'll find that in the end of this game, Jack finds himself in a room, in the referencing, literal, and figurative senses. Now that your mind has been blown, go blow your nose.
Sir, we're being bombarded by spearmen down the middle lane.
Looks like we need to train a troll.
Ok sir, but we have to wait a while for it.
Wait for it..........
It's done sir!
Good, now send an axeman!
Wait, but sir...
I'M THE CAPTAIN! Now send an axeman down the topmost lane!
*sigh* As you wish.
SPOILER ALERT!
When I saw the last level, and how it was the same level where Kathryn dies in "The company of myself", I started screaming. I saw it coming, I just didn't expect it to come so quickly. And then the thing at the end where Jack finds himself in a room, uuugh... I'll need a moment.
PS, What happens to Penelope?
I think you should add a feature where you show the statistics of buildings when you consider building/upgrading them. For example, the production rate and capacity of gardens, water collectors, and drop offs.