Kongregate, please just rollback the whole stickers thing until you can fix it, cause having everything else on the site broken for it seems kinda silly (especially since so many recent games have Discord servers where it is a lot easier to find useful information and chat).
So should we start counting down the days until this game is abandoned and scrubbed from the internet like prior games from this developer? Cause I don't see much likelihood of them actually fixing stuff, they seem to milk a project for a period of time then attempt to delete all records of it existing, then reusing systems from the previous games to save on development time while failing to fix severe memory leaks that render their game unplayable after relatively short periods of time.
A desperately needed option: A dark mode for people who are sensitive to brightness, the black text on a bright white background really starts straining my eyes after 10-15 minutes.
It is really confusing that there is a leveling system that has no impact on gameplay. I kept thinking that maybe there was some hidden stat that was being increased with levels, then I checked the comments and discovered that the ship level does absolutely nothing.
Yes, the beginning was supposed to be something like reaching x level to buy some updates, but it wasn't good because it blocked the player from progressing a lot. So I left the level just for the players to have a highscore. Thanks for playing.
Bah, I'll just give up on this badge. It isn't worth spending several hours learning how to write AHK scripts then manually recording each song and writing a script for it just for this terrible game.
It seems like you spent more time on the monetization of the game than making tutorial and help menus. It seems rather disingenuous to put "Idle" in the game title, as this is most definitely not an idle game. It is a time-management/strategy game, not an idle game.
For anyone trying the easy badge: Close calls INCREASE your skill rating (I went from getting 60-70% to 210% on level 1). Game rewards inefficiency as "skill".
Does Big Angry update based on your current number of floors smashed, or does it snapshot on the number of floors you had smashed when you purchased the upgrade?
It would be nice if the plaza buildings retroactively refunded your spent mana limit when you spend Demonic Essence to upgrade Building Cost in the Battlefield. The permanent loss of your mana cap makes it feel really awful to buy plaza buildings without first upgrading your battlefield, but you can't upgrade your battlefield very efficiently without hell mana which can only be acquired from the plaza.
Upgrades shouldn't feel like penalties, and the current design makes the plaza buildings feel like very severe penalties. Please make the battlefield plaza building cost upgrade retroactively refund your mana limit when you spend Demonic Essence on the upgrade.
It feels kind of weird that pop size has some fairly negative effects on your chain multiplier (near-simultaneous pops don't provide additional chain bonus).
Major issue with the label of "evolution". The life-cycle of a species isn't evolution, it is just the life-cycle; babies don't evolve into children, they develop. It is a fairly important point of semantics.
The game gets stuck when transitioning between menu overlays. Browser being used: Firefox. The game doesn't freeze, but the menu overlay remains and I am unable to interact with anything in the game window. The only fix I've found is to refresh my browser, which is rather inconvenient considering I've had this result in items from chests being lost as a result. Seems like this game should be labeled as an alpha or beta, considering such a major issue is still present.
Yes, the beginning was supposed to be something like reaching x level to buy some updates, but it wasn't good because it blocked the player from progressing a lot. So I left the level just for the players to have a highscore. Thanks for playing.