Thanks for the note, RaxisVayne. Please let me know if the problem persists, particularly across page reloads. We are adding a manual "RETRY" option in our test version, so users can attempt to reconnect without a reloading the whole page.
New version V1.6 was just approved by Kongregate with new store items and a number of fixes! And we are planning a sequel and some more updates, too! BTW, the sequel will have a significantly different theme!
After playing this game, i have decided that the only appropriate thing to do is stop the tedium of grinding and play Sudoku instead. I may have also tagged this game as Sudoku whilst in a delirious state of grind rage. 2/5 (grinding and implementation bad, general game idea good)
Some things i disliked - Picking up coins. Lag. Inching forward with every attack and then being stabbed in the back by my enemy. Dear god the lag!
Some things i liked - Game looks good and sounds good. 3/5. If lag and coin pickup was changed, would be a 4/5
Beautiful game. Subtle hints of sonic and very nicely done graphics and sound. I for one also like the fact that i actually have to work to get the bonus levels open and completed. It adds a bit of challenge. 5 stars and an add to favourite from me.
I have been telling people for years that games are not violent, they are peaceful. Thank you for proving this once and for all. Take some peace to the face naysayers!
A very nicely implemented game. Yes there are some areas where improvements could be made (spelling, balancing etc) but all in all a good solid game. For all intents and purposes this is "Diablo Lite" 5 stars from me and added to favourites due to the reminiscent feelings it gives me :-D
I would love an endless mode where you got xp based on how long you lasted. I would also like some sort of reward for getting the in game badges. Like skill points or something. Awesome game though that takes the best aspects of multiple TD games and bashes them together to create a game of +9 awesomeness!
Thanks for the note, RaxisVayne. Please let me know if the problem persists, particularly across page reloads. We are adding a manual "RETRY" option in our test version, so users can attempt to reconnect without a reloading the whole page.