This is a great start to the game. I LOVE how quickly autojump gets unlocked. It really makes the game accessible from the start. You have already addressed the toughness issues, that's a good sign of responsiveness. I'm looking forward to getting to this dark energy mode. I hope he gets some partners in crime to break the ceiling alongside him because he seems so lonely :(
Or maybe he can go to break other locations like his office, the Eiffel Tower, Big Ben, or the Empire State Building!
I enjoy the game on the surface but the game is VERY dependent on the cards. Especially early on. IF you don't get two 2s in your first five or so cards your run is going to be basically pointless and you need to immediately prestige and try again.
Another ball suggestion: upgrade ball: it collects upgrade cubes automatically that it passes through. low damage but high speed. more of a utility ball
New Ball: Laser ball fires a laser for 10% damage in a random direction when bouncing off of bricks
QoL: option to turn off balls facts that we have already seen/level money bonuses
Gold Changes: I would suggest increase the rate of gold gains as well as the cost of upgrades. Maybe something like 1 gold per 20 for level 1-100, then increasing to 2 gold per 20 for 101-500, then 3 gold per 20 for 501-1000, then 4 gold per 20 1001-5000, 5 gold per 20 5001-10000, then increase gold per 20 by 1 every 5000 after that. To balance for this I would add some exponential scaling to gold price and gold brick health.
New modes: challenges that start to unlock after level 1000 or so. Like a yellow ball only challenge to reach x level within a certain amount of time and when you complete you start with a free yellow ball every prestige or other challenges along that vein.
I hope this wasn't uninvited, I like the game where its at now and I hoe you add more to it.
Part 2
Hi Kodiqi, I really enjoyed the game. simple premise and fun little graphics. I don't know if you have any plans on updating it further, maybe adding some late level stuff but if you do I have some ideas to throw out here that I hope you don't mind.
New upgrade ideas: permanent money multiplier, starting at 1.1x and increasing by .1x with each upgrade.
Increased top level upgrades, each level allows one more of upgrades to speed/range before maxing out for all balls.
More power-up uses
increase power-up duration
upgrades to the power-ups (scatter click releases more balls per click, initial snowball speed faster, money/gold multiplier increase, etc.)
increased rate of power-up boxes.
laser movement speed/laser fire rate
more laser upgrades (adding additional laser points off the orange boxes on each laser and then upgrade the middle laser to shoot 2 then 3 lasers in a V and W shapes respectively.
I feel a sense of nostalgia playing this game; like I'm back in the 2009-2011 era of Kong games. Highly entertaining, expansive, nice upgrade system, free. One of my favorite games as of late. Quite a challenge to it too.
One suggestion: show the time out of the total time of the track so like: 2:48/3:13. I'm not always sure when a song is reaching its end so I'm waiting for money pick-ups to float over towards me and the lvel ends. always sad =/
Good game but needs a change for the better. When we have unlocked every gun I dont understand why it keeps dropping money since we no longer need it, once you have unlocked all weapons it simply should start dropping more health packs and less money, it would improve the game and your chance of survival later on. plus if you agree+
the humans should walk AWAY from the zombies and just make the zombies faster than the humans but slower than you, cuse the people walk every where and walk right INTO the zombies
I've noticed that for the melle weps based on the damage times to rps the katana is actually better then the cainsaw, the chainsaw should be stronger, much stronger
Thanks!