Players should definitely be able to buy ALL the cards developed in the laboratory. What's the point of collecting elemental experience otherwise? Every single card in the laboratory that is buyable with imperials at this moment is totally useless in battle.
I think that, going up in level, getting money and elemental experience from the lands is becoming too hard because of the mana cost. I cannot imagine how big a problem this could be at even higher levels... anyone else agree?
I think that in the tournament of the dragon you should know which elements you will face BEFORE the battle, just like it happens when you fight other players.
Given that the tournament is the ultimate goal and money-collector for players, not knowing which elements one would face means that we'll simply always play our best deck, losing the variety and fun provided by the choice of the deck to play.
I find it absurd that i finished all the given campaigns in one day and now i cannot play anymore (if not against the bots or random players, that give so few money it's not worth wasting time). The game is nice, but it definitely needs way more quests.
Too few improvements with respect to Rebuild. The previous chapter left me shocked: it was awesome, new, entertaining. This one is just a copy... 3/5 because it's still a good game.
The mosgt frustrating thing is that when you die you come to nothing. Neither you get you progress saved for the concerns of trophies... it's unfair that when you try to reach the impossible badge you are actually not moving a single step forward. I think this idea of "decide when you think you had enough and leave" is really bad and is not improving the fun at all.
You can continue fighting in portals and growing your island. This will give you the new income stream.