Great game. To improve the early game I would lower the price of sell all and auto spin. It would also be nice to have upgrades that auto sell to quest people, auto attack ghosts and give quicker spins for chests. Thanks for the game.
Great game so far. After hitting "Research All" my research froze and stopped progressing. I'm at wave 470 with Ability Points maxed and with 1 extra ability point from before that update. Thanks.
Fun game. Seems to be too many downgrades for weapons and abilities. I'd like to see a toggle for auto-attack and more slots for multiple weapons and specials at the same time. Thanks.
Great game but could be improved. It needs an indicator of near and far enemies. Maybe a omni-directional green lazer that only hits near enemies and a tracking missle that targets far enemies? Also it needs better rewards for beating the boss. Perhaps smaller ships that increase in number and power with boss kills? Also when orbs stop giving upgrades the late game feels boring. Thanks for considering.
I'm happy you liked it so far.
This was meant to be more an arcade style game more than an RPG one!
I'll probably make a sequel of the game where killing the boss will unlock another shop with boss-only currency, and tons more upgrades.
Out of memory. If you are the developer of this content, try allocating more memory to your WebGL build in the WebGL player settings. Fun game before that.
I was sort of iffy about it myself. I can at least give you the rational for keeping it in. I want to have respawning enemies because I like the idea of players getting ambushed from previously cleared areas. This introduces the problem of players grinding on early levels to gain lots of exp. Food fixes this by forcing the player forward. I like the mechanic of eating food to regain health and mana. This introduces a dilemma in which to save yourself in the short term you have to sacrifice a long term resource. Finally there are some good tense moments introduced where your rushing faster than you are comfortable in order to find food. I like these tense moments. I don't want the player to die from hunger just randomly because of bad drop rates so every merchant has guaranteed food. That rational may not satisfy you (like I said it was sort of a design trade off I wasn't 100% sure of) but at least I can assure you there are valid reasons for its inclusion. Thanks for your feedback!
Great game. Love the artwork and how the helicopter changes as you upgrade. I like that you can upgrade and downgrade with no penalty to try different builds. 5 stars. Maybe the next one will let our chopper gain shields and flares to stop enemy missiles.
Did every zone lag? Also, what was your problem with zone 2, some specific enemy?