I personally like starting off each round with 24 guardsmen, letting them get killed, then keeping the avatar of light for when I need it. 3/5 tough, since it is a little monotonous.
Am I the only one to notice that there is JUST enough room cut off the right side of the window to hide a ghost rising to the top of the screen? Otherwise, surprisingly enjoyable if mindless, but who really minds that?
Okay... so you can sometimes shoot down enemy bullets. That's cool. but having enemy bullets hit you when they should miss you is not a good way to increase difficulty.
At level 6 I was so bored that I decided to check if it was me... it wasn't. This game is dull. I don't understand how anybody could stand 200 levels of it.
W00t! God among Mages! too bad that the game is so simple. Red Fire mages are where it's at since they never run out of mana. Just burn away the enemy's and you win. Period.
Hate to tell you this HeyDoYaThang... but all you have to do to upgrade passed level 3 is hit UPGRADE! Additionally, towers that have three of the same element can go as high as level 8.
3/5. I found very little challenge here. The only time that an enemy got more than half way to the destination was when I put my towers anywhere other than the front. Seriously too easy if 6 towers can kill every single unit in every wave before they get to the first fork in the road.
congrats, you found a way to destroy tetris. the move buttons are too sensitive and the fact that rotating pieces makes them slide over is supremely annoying.
its fun, I gave it a 3/5. It could really use some sort of challenge or danger outside the clock, though. maybe the planes could drop bombs or something?
16 days and 56k in one launch. I almost wish that my sixteenth launch didn't actually send the hog so quickly into space, but it had to end somehow. I loved it, and only wish there was an infinite mode as well as more upgrades. 5/5
controls are really tight, but the aiming system in this game is teh suxorz. I would sometimes take out the first couple of invaders within two seconds, others times it took over thirty due to the impossible aiming.