Search for your favorite games...
Game comments and reviews
Sep. 13, 2019
Would be nice to have the armory stat boosts on the Heroes screen so you can more easily figure out what your stats will ultimately look like.
Sep. 21, 2018
I feel like the cost balance is off, at least to start: Timber is less efficient than wood. Over the course of 30 seconds, two wood spaces create 20 wood, which you can sell for 200. In that same 30 seconds, a timber and a wood produces 10 wood, 9 of which gets converted into 3 timber, and you can sell the 3 timber and 1 remaining wood for 175.
Aug. 07, 2018
as with Sleepy Knight, literally my only complaint is that I want more. this is great.
Nov. 20, 2017
I think this has a lot of promise but the Max bug where it buys the unit even if you don't have the resources really needs to be fixed.
Oct. 14, 2017
just came back to this after some time away, and the new display for the number of generators I have seems worse. the old one (which summed the purchased ones and the bonus ones) allowed me to easily see when I was approaching a relevant milestone like 10 or 25, whereas with the new one that separates them, I have to constantly be doing the math myself.
Sep. 11, 2017
would be nice to have a total pixels per second display somewhere.
Aug. 23, 2017
also, could use a help screen to explain exactly what various things do. like, the city rating gives me a bonus, but what does that bonus apply to? eV? RP? it's not clear.
I feel like this needs a way to unspend RP. I bought some of the offline upgrades 'cause they were the cheapest, and I'm now realizing those point would be much better spent elsewhere.
Mar. 09, 2017
just upgraded to the 14x9 board, and it doesn't all fit on my screen. there doesn't seem to be any instructions on how to scroll, and it's not responding to the normal ones like arrow keys or clicking and dragging. how do I access the rest of the board?
Jan. 06, 2017
the museum needs to be organized better. it should go from fewest blue leaves to most. (or whatever leaf color the top thing is in that tier) it's impossible to tell if I've got everything at a certain coverage level.
Nov. 13, 2016
I've got 34 total views and I've made $6.82. as someone who works in online video in real life, that's... oddly optimistic.
Sep. 28, 2016
it's a little annoying that the mana system means that whenever you go to an area you have to farm a bunch of easy fights instead of going straight to where you're supposed to be.
Aug. 28, 2016
oh wow. they've done it. they've actually given an idle game badges. they did it once before with Crusaders, but at least that was a complex one. this... I hate to doomsay, but I think Kongregate is over.
Aug. 13, 2016
also, have to echoed the sentiments others have expressed on move-based scoring. it's not an additional challenge, it just means I have to restart the whole thing if I make a mistake. it also punishes actually logicking things out, which seems unideal for a logic game.
interesting game, but the downtime between levels is way too long
Aug. 03, 2016
some note system would be nice so I can mark and remember how much I need to remove from each row and column, but overall really clever.
Jul. 17, 2016
would be nice if I could choose to hide resources in the right panel once I stopped wanting to sell them, so that I could keep all my sellable resources on one screen.
May. 27, 2016
needs a way to delete individual parts without resetting the whole field
May. 10, 2016
interesting twist, but the AI needs a lot of work.
Apr. 14, 2016
I just wish it got harder by the end, but really nice and simple
Developer Reply
hey, thanks. it was intended to be finished. more levels and full game is here: http://hamsteroncoke.com/zenge/ :)
Log in to access your games, badges, and more. Create an account to track your progress, earn badges, and join the community.
Use at least 10 characters with a mix of uppercase, lowercase, & numbers
Please check your email to verify your account. You'll need to verify your email before logging in.