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Aeon Defense

Play Aeon Defense

Aug. 19, 2012

Rating: 4

Ok I just realized that i only have to double-click the skill so as to autocast it. Thanks. More suggestions: 1) If you make it multiplayer, please give the races/heroes less abilities (with maybe more levels of the skilltrees.) But I`m pretty sure you already thought of that. 2) Mark the items which a good for your hero e.g. with a yellow casing(A mage needs intelligence+mana equipment, not armor). This would surely help the newly players to get a good overlook. Maybe you could even to seperate the shop in "mage (meaning: mage+necromancer)", "babarian", "paladin", "specifications" and "special" or even make new shops for every own kind of hero. :) Ah, I forgot: 5/5 and favourited. :)

Developer response from squirrelfm

Thanks, the most complete feedback I've ever seen, and good points. I myself remember “Days of defeat” and "Three corridors", liked to play it back than. In time stop I actually made a mistake, it should be 20 sec not 20 minutes :). I'll add one new class (rouge) and new map in near future, and add ability to repair towers at least. All other changes will go in next (multiplayer) edition which I'll start working after that.

Aeon Defense

Play Aeon Defense

Aug. 19, 2012

Rating: 4

(1st part) First of all, thank you from the buttom of my heart for making this game come true! I still remember playing “Days of defeat” (a downloadable “Warcraft 3 – The frozen throne” map) ages ago and sadly never found a game like this again. Thanks for making such a great hero defense game! I was waiting for a game like this for so long. I salute to you!  Bugs: 1) “Rune (Artefakt)” can reset your cooldown for spells. “Preperate”, a fire skill can do the same. The result is a instant reset for all skills which can be fairly abused. ;-)

Aeon Defense

Play Aeon Defense

Aug. 19, 2012

Rating: 4

(2nd part) 2) Timestop has a too long duration in my point of view (1260 seconds!!!) if I remember correctly. Next to it, reset takes shorter than its duration. The result is an everlasting timestop. 3) While timestop is in effect, enemy units are still built. This could be fun, if there would be a multiplayer option, but the AI kills the own units too uneffectively. After 2 x timestop the game freezes ( because too many own units are on the map). [But don`t get me wrong, It was nice to have a level 22 mage with instant cooldown and blizzard and firestorm. ^^] 4) The Mage can easily teleport out of the arena where the duel takes place. This way, the remaining enemy heroes won`t have the opportunity to win the fight and thus will stay in it forever. 5) At times, the enemy heroes are shot by catapults and archers while they fight in the arena. 6) I couldn`t figure out how I can set skills like the barbarians “heroic strike” to autocast. Is it really possible? And if so, how?

Aeon Defense

Play Aeon Defense

Aug. 19, 2012

Rating: 3

(3rd part) Some suggestions: 1) Multiplayer!!!!!!!!!!!!!!! PLEASE!!!  2) A save button 3) More races [a) an Archer would be nice with a frostarrow-, volley- and passive rangeboost- skill... b)maybe an Assassin with a backstab skill, blink, and a skill where it can kill the unit instantly if it has less than 20%hp c) there are so many good races in the DoD… it would be great if you could try to copy some] 3) Itemshops in the middle of –all- 3 lanes. 4) Make the passive abilities have a percentage in bonus (e.g.: the skill “combat specialization” of the barbarian should give “10 or 15% to the attack” passively with every upgrade to make him somehow evenly matched to the mages/necromancers instead of giving him just “+5 attack passively”. In my point of view, the barbarian is underpowered, compared to the mages. 5) A option to rebuild structures (Maybe to even build new towers within the bases` parameters)

Aeon Defense

Play Aeon Defense

Aug. 19, 2012

Rating: 3

(4th part) 6) An option to make creeps stonger (equip better shields, swords, staffs, increase hp and armor etc…) and to increase hp and armor of buildings. This would add massively to the game if you should ever consider to make it multiplayer! 7) Additional creeps which can be farmed close to the map (ranking from gnoll to dragon) 8) Make the skillbar bigger. Right now it is too small to support 2 skill bars at one (we have to scroll up and down) 9) Adjust the “useable items” like potions and tomes to the right lower corner pointing upwards to the higher right corner, so that they can not overshadow the skills. 10) It would be great if my hero could eventually run faster and attack faster as I get more and more agility (maybe that`s a bug?!). Thank you again! Great work so far. Keep on working on it! It has great-great-great potential and the community will surely love it (especially if there should ever be a multiplayer map)!!!

Co-op Toon Shooter: Rise of the fleet

Play Co-op Toon Shooter: Rise of the fleet

Aug. 18, 2011

Rating: 2

@SALTYEGG: Dear SALTYEGG, I sadly forgot my passwort and therefore I'm not able to access my account anymore. Is there a way to a) either send it to me or b) to add a "forgot passwort"-button to the game (like the one ehich is existing in most of multiplayergames) so as to make players able to retrieve their forgotten/lost passwords??! Please help! I love this game, and I was a huge fan of the first toon shooter --- an I really would like NOT to loose my progress! Thank you in advance for your efforts! Razorrry

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