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rbuccigrossi's Comments

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AdVenture Capitalist

Play AdVenture Capitalist

Feb. 06, 2015

Rating: -2

Offline Progress Work-around: When done with one session, Export and re-import at the next session. It stinks, but has been working rather well for me. (Plus, emailing myself the export strings have been a nice backup.)

AdVenture Capitalist

Play AdVenture Capitalist

Oct. 02, 2014

Rating: 4

As a computer developer, I can vouch that any significant change is difficult for an existing user base. At first I felt "oh no this game is ruined!" I had to relearn patterns of play. However, I can see that this game is now much more touch friendly. While I miss the ability to see both my stores and upgrade information on a single screen, I have pretty quickly adapted and am back to my pre-switch level of enjoyment (but now look forward to this on touch-based platforms). One standard technique is that if updates are backwards compatible (and these essentially are) is to leave the "legacy" or "classic" interface available. If possible, that would be great (especially since the new touch interface is a bit more cumbersome for a mouse - especially the click-drag scrolling). However, all-in-all I do applaud the interface redesign.

Vorago

Play Vorago

Jan. 13, 2011

Rating: 2

At the author's web site Godlimations.com, it says "God's animation be done". This plot was so harsh, that I thought it was an argument against Christian fundamentalism, a parody of the literal interpretation of the book of Revelations. However, seeing that the author apparently believes this extremely harsh view of Christ, has tainted my perception of this otherwise work of art.

Solipskier

Play Solipskier

Aug. 12, 2010

Rating: 3

Fun! For added replay value, it would be neat to have unlockable achievements and capabilities (increased top speed, better jumping, styles of tricks, etc.)

Doodle God

Play Doodle God

Jun. 30, 2010

Rating: -2

I'm missing something here. PROS: The quality of the music, organization of the interface, fluidity of graphics, impact of sound effects, and humor of the quotes is excellent. CONS: This "puzzle" game simply has no puzzle qualities to it. Random permutations of click-drag events with "guess what the author thought would be cool interactions" does not make a captivating game. SUMMARY: The game itself is horrible: its success lies in its stellar presentation.

Loved

Play Loved

Jun. 15, 2010

Rating: 4374

I really enjoy these artistic pieces. Maybe there should be a new category for "Loved", "The Company of Myself", "Don't Look Back" and similar games that have an intentional abstract bent. Anyway, very enjoyable work of art!

2mino

Play 2mino

Jun. 07, 2010

Rating: 0

Nice new idea, but the lack of unique solutions hurts it.

Manufactoria

Play Manufactoria

May. 20, 2010

Rating: 0

Wonderful game! Congratulations on a challenging fun game that enticed me to stay up way too late.

The Company of Myself

Play The Company of Myself

Dec. 01, 2009

Rating: 0

MaSt3rOfGaM1nG... please hit *space* at the end of each level... This is a great example of a game that is art. Wonderful.

Little Wheel

Play Little Wheel

Jun. 11, 2009

Rating: 0

This is a game that approaches art. With an entertaining story, easy interface, mood setting graphics, sound, and music, and excellent character animation, it gets a 5. Yes, it is short (notice they call themselves "fast games"), but it is wonderful for the particular genre. Bravo...

Twist 2

Play Twist 2

Jun. 04, 2009

Rating: 0

Needs levels, or something to give a feeling of advancement.

Short Circuit

Play Short Circuit

Jun. 04, 2009

Rating: 0

Starting over is a bit of a drag. Lives or even better levels would be nice so more people could appreciate your work. I'm inspired to see what newer levels bring, but not so inspired as to go back to the beginning...

Biff and Baff - Clone Chaos

Play Biff and Baff - Clone Chaos

Jun. 04, 2009

Rating: 0

It is a beginning and could grow to be an interesting game. Goals (levels), obstacles, scheduled arrival of the balls, etc. would increase strategy and playability. Finally it needs better sounds. That being said, the interface and graphics are definitely functional and do not detract.

Heavy Weapons

Play Heavy Weapons

May. 27, 2009

Rating: 0

For those of us who made wrong choices about the weapons, it would be nice to go back to earlier levels, earn more money, and buy the right ones...

GemCraft chapter 0

Play GemCraft chapter 0

May. 26, 2009

Rating: 0

Wonderful! This game has instantly reduced my productivity... it is that good. However, it is difficult... you may need to play Chapter 1 first to get used to the mechanics... 5/5

Garden Bug

Play Garden Bug

Mar. 12, 2009

Rating: 2

There are many aspects of stonogra's games that are excellent: music, animation, fast but quality transition animations, and the menu system. After all of this work however, the fundamental games are very small with little replay value or leveling systems to give it more staying power. I really look forward to seeing stonogra teamed up with other groups that are clearly lacking his talent in presentation.

TG Motocross 3

Play TG Motocross 3

Jan. 17, 2009

Rating: 0

Nice feel, but please remove the life system.

Epic War 2

Play Epic War 2

Dec. 31, 2008

Rating: 0

The level system is a very good idea. Being able to go back to previous levels to increase experience allows a novice gamer to eventually seriously level up. However, the lack of permanent upgrades (upgrades that hold between levels) causes the beginning of every level to be a long boring process of holding off enemies and upgrading. 3/5

Nano War

Play Nano War

Jul. 23, 2008

Rating: 0

Excellent and enjoyable game with a nice length. Main trick to win: be very aggressive, using drag select to highlight multiple units. As others have said, let the computer opponent work on gray items (after you grab a couple of small units) and then try to capture their larger units.

Stickman Madness 3: Stronghold

Play Stickman Madness 3: Stronghold

Jul. 09, 2008

Rating: 0

Fun concept. However, it advanced too slowly in terms of difficulty and power-ups.

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