Hmm... You should the upgrades make more sense. One upgrade costs 4 AP's or 74800 coins, and the other costs 2 AP's or 2400 coins. Another thing... The difference between bronze challenges and silver challenges is way too much. Bronze: Last boss in Rats! has around 6K HP. Silver: Last boss in Rats! has like 20K HP... And 1 last thing... You should let us trade other stuff for other stuff. Like trading coins for diamonds or coins/diamonds/AP's for EXP and stuff. And selling pet food for a refund or selling plots after you unlock something in the mine or forest.
Make it so that if you set a grenade's prop, the explosion will have that prop too. Etc: If you set a paint grenade to be poisonous, the paint it shoots out is poisonous. Or for a grenade, it will blow things up AND poison them.
Year 188... Does that mean that if the hero started being a hero at 0 years old he is 188 years old...? I dont think a human could even live that long. ;-;
Make it so that you can hire more then 1 unit to work on something. 1 of them just makes it so that they automaticly work on it, but the more of them there are working on the same project, the faster they work. Like upgrading, but it doesn't increase the rewards much. it just makes the workers speed up like beast.
I wish unity works with chrome again. My firefox and internet explorer sucks. Internet explorer lost its internet forever and firefox is just laggy as fk.
Another thing. You should make it so that healers and archers stay behind the warriors. My healers keep dying first because they run in front of the warriors .-.
Not really feasible. Would require re-doing all explosives one by one, because there are so many different effects.