The AI kinda sucks. If an enemy is on 400/36000 health and my teammate can hit 2000s then he shouldn't start healing himslef for the next 3 turns causing us to lose.
I'm glad that the third game is going ot have tempo control. Some of the riffs in the game just won't work and the manual riffs don't change between notes quick enough. Can't wait.
AI is kinda discriminate against you. If I make a move onto the side of a big clump of enemy cells they instantly get rid of all mine that just moved there but if another player but me does it they continue to attack mine and desroy them. Thats what I get from it anyway.
@balkenkreuz the game is meant to be a dueling game not a fighting game. While I agree the game could have other guns having brawling and gladiator fighting would take the entire point of the game away.
Enemies have too many advantages. Main one being that they can block allmost all of the time and the players cannot block at all. Also if you are attacked while rolling you instantly stop rolling where as enemies take no damage while rolling, or at least don't stop rolling.
Survived the day? I just climbed into the loft with a piece of rope. I'm pretty sure the consequences of this mean that I'm not in any condition to survive.
Guard "Oh my god the boss is dead!" -ten seconds later- "Well we didn't find anyone, and now we have no boss so let's just slack off until we see someone who may have killed him."
@Angried - You don't need the candle to kill him. You mix the cleaning products together from under the sink and in the basement in the bucket next to his bed so that he dies from the fumes.