If you fail, please let us re-visit the shop. Seems to silly to force me (essentially) to start over because I wanted to skip a gun and found myself way too weak to finish a level. :(
Too random right now - the arrows will sometimes just sever the bridge ropes right away, essentially forcing you to basically restart. The randomness is cool as long as it doesn't have the potential to leave a HUGE gap in the bridge or flat out break the bridge in the first 3 seconds
I thought it was really clever to force me to learn the game mechanics by having a super creepy girl whispering it to me. Half scared me to death, but I did what she said.
Yeah, in the basement level (on fire, hole appears in the floor), I am now officially stuck at the bottom. I didn't jump across the top to the green and white cubes and instead went low to grab the white one in the lower portion. That left me with no way to climb back up, as there is a fire ceiling right above my head where I need to jump :(
Love the meta ending! It took me a couple days to finish it. Hint for level 59: Don't try to launch the cube down the middle of the lanes. Always aim towards the next corner (obviously not right into the wall!)
I loved it. I thought the linked pieces add a level of difficulty that these games sorely lack. It's annoying while you're playing, but after every level, you get a sense of accomplishment you never seem to get on other picture puzzle games. Wonderful game 5/5
My advice to those going for the hard badge: On the snipe level, right after you fire, move your xhairs to your next target: when you zoom in next, you'll only have to adjust for wind and can easily get under 60 seconds. For arena, use the silenced M4A1 on semi-auto and go for the head shots. As long as you hit something, your accuracy stays high and just stay alive as long as you can. I only made it to the 5th round and still got my 10k. For the long range, do as the previous poster said and use the silenced m4a1 on semi and just learn the target locations. Here's a tip for that level: On the final stage when the targets dip, you can still hit them. This will shave up to 10 seconds off your time if you just shoot the target right above the wall, even when it's down behind it. If you have sound on, you can hear the "ding" and move on to the next one. I know he said "time over accuracy," but it's better to take an extra half second to hit a target than to fire 2 bullets at it.
Easily the best wall jump in any platform I've played. I just got the 4th rune and I had to give up on teh final rooms. 50 spike balls per room tends to give one a headache.
Insanely buggy. First time on the jeep, one of the guys became invincible, so I had to restart the game to progress. The first time I went to the "controls" on the menu, it wouldn't let me leave the controls and it teleported me back on the jeep. Even though the safe cracking was cool and the hidden gems requiring well-places shots were cool, I had to quit early because of the bugs.
This is frustrating. . I generally do quite well on TD games, and I breezed through every level in 10-15 minutes, but I cannot beat the last level. I've played it over 10 times (not exaggerating one bit.) I have never been this frustrated with a game. Even when I build my attack towers (I've tried combinations of all sorts), I get overrun completely. I just can't get enough energy to supply the turrets with enough to keep the creep at bay. Rage.
I went into stop-time mode, and it was super choppy. I warped right through a wall and had to start over from the beginning. It was the 4th or 5th floor of the escape scene.
The new version is up, and the deadlock has been suppressed. Thanks for showing it!