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Hide the progress bar forever? Yes No
Modified TF2 Crate Sim
Oct. 06, 2012
Rating: -12
Um? Ok so you open all these crates. Can you DO anything with them? :(
You Find Yourself In A Room
Sep. 13, 2012
Rating: 0
Keep up the great work!
Rating: 1
5
Life on the EvoHedron
Aug. 27, 2012
Rating: -10
If this is it, epic fail.
Hero's Evolution
Rating: 4
Well, at least you could go crazy with part 2.
The Origin
Rating: 17
This game is actually better than some of the entries. There is a story line although lame. Gameplay too simplistic. I saw no evolution.
Evolution was meant to be more of a theme than a game play mechanic. Although, I admit, it didn't come across too well. I also wanted to add one mutated enemy per map to emphasize the theme, which is only partially implemented.
Path of Honor: Chapter 1
Aug. 08, 2012
Need a "continue" button.
Procedural terrain gen and terrain deformation
Aug. 04, 2012
Rating: -1
It is paint. So what?
Hear the Grass Grow
Aug. 01, 2012
I am stuck on the grasshopper level. Can I get a clue?
Portal: The Flash Version
Jul. 26, 2012
Rating: -8
movement buttons don't work
Dissertation Point and Click
Very good start. I would like to see more. These are the type that are my favorite because you have to use your brain raher than skill.
A day
Jul. 24, 2012
not a game
Sorry, my first game or annimation.
Rising Angel
Jul. 20, 2012
And maybe each day give him a little growth in wings making higher velocity?
Good concept but very frustrating. Maybe the first level could have him land on the lege at least?
WTF Doc
Jul. 18, 2012
Morbid. lol
Geo Land: The Lost Time
Rating: 3
Instructions? All I am able to do is move the circle with ASWD.
Glean
Jul. 12, 2012
Love the story line. Love the controls. Best one I have seen in a while.
Dream Path
Jul. 11, 2012
Directions help. Thanks to ColeVonCat. I still rate this as useless.
The Dream Machine - Chapter 1
Jul. 09, 2012
The graphics are very well done and I like the play concepts. I can't wait to see it finished.
Angry Hungry Fish
Jun. 10, 2012
Rating: 5
very addicting
glad u liked it :B
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Evolution was meant to be more of a theme than a game play mechanic. Although, I admit, it didn't come across too well. I also wanted to add one mutated enemy per map to emphasize the theme, which is only partially implemented.