After finishing it one time I tried to go for a second run but it wouldn't complete because the "Sell X paintings" and "Buy X shop items" achievements do not register at all. I've got every other achievement except these 10.
Rangaaaa, the "good relation combo" is when you get a thumbs up for putting matching booths next to one another, like a steak bar and a liquor store. See Plixus' message above for a list of several things that match.
As for me, I'm stuck because I need to get every special guest, and there's one guest that never came anywhere (right above Alnord Swasanasegar in the help page) and I don't know the trigger for that guest. A hint would be appreciated.
Well, there's also the fact that the game crashed and the latest auto-save is apparently before I even started UK. Argh! It says "auto save" at the beginning of each day, but don't trust it!
How do you get the achievements? I get level 1 in 6 symbols or in 15 cycles, which seem to me as the lowest it can go, and I don't see any achievement. It would be nice to know what the target is for each level.
Good, fun game but two critics: 1- it lags. It seems to lag more and more with time. 2- Some campaign levels are downright impossible in the 'hard' setting, let alone 'extreme'. Especially the early levels where you only have a couple of planet types.
Promising game but horrible controls. For some reason I expected the "up" direction to be on the top right rather than the top left. And it would be nice if you could go diagonally by holding two buttons. Also, I'm not sure several action keys are necessary (E and ctrl). The pause during a search is bothersome. And one should be able to close the search window with an action key rather than with the mouse.
Stupid, stupid game, because the actions make no sense whatsoever! For example, the first move is the fire in room B. But if you do anything else first, the fire will provoke an explosion. So there's no way to guess the moves based on what happens when you try them: if you don't try them in the correct order they will react differently.
Another tip for those who still want to play: when you die, there is a recap of your correct moves: the correct moves are in green and the first incorrect move is in red. Any subsequent move doesn't count.
Great game! Same as everyone though: stuck on challenge 4, which is orders of magnitude harder than the rest of the game. If only the shield was stronger, it might be doable.
I like the idea (I'm all for puzzles) but I'm not sure I like the way it combines puzzles and action. The controls are too sensitive, which doesn't bode well with tricky jumps. It's easy to take a bad step and have to start again, even on low levels. That may be fine on an action game but here it goes frustratingly in the way of the puzzle.
I just stopped playing after almost finishing a tricky level. All I needed was to fall off a crate into the exit, but even with a gentle tap I ended up impaling myself next to the exit. I really, really don't feel like starting over after that.
Very, very bad controls. There seems to be no middle ground between almost immobile and full-screen. The space-bar thing works as bad as the rest. Very frustrating game, the kind that makes you punch your keyboard. 1/5 despites the good graphics.
Good theme, nice graphics, but the controls are really, really bad. The horse never seems to go where I want it, and it's not really clear where the sword will shop, compared to the cursor and/or horse.
This game has potential. My comments:
- It could use sound effects, of course
- You need to be able to move diagonally! That's a must, really.
- If each level is based on a timer, you should display the timer. Also it seems that a level doesn't even last long enough for an enemy ship to reach earth.
This is terrible. Everything advances incremently instead of continuously. The glass and bottles aren't even properly aligned. You can't really see if you catch it or not. No variety in gameplay... 1/5
The concept is interesting but the difficulty is way too hard. Or maybe I just stink?
I played 5 or 6 games, and I didn't score a single goal! Between the ball that bounces, the angle of shoot that depends on when you click, the delay it takes to kick, the opponents and the goalie, it's too hard and frustrating, straight from the beginning of the game. Actually, even without opponents and goalie, I would still not have scored a goal, since it's already too hard to aim horizontally and vertically.
I would try to make it easier to do a simple shot, and increase the difficulty by adding better opponents/goalie.
Good idea and concept but WAY too easy. As a puzzle game, this should get more and more challenging, and it doesn't. It almost looks as if it's getting easier, since I could finish some of the last levels with unused nodes...
Nice challenges, relaxing music. Too bad it doesn't keep track of your progress. Fortunately there aren't too many levels so you can complete it in one go.
Stone teleporters don't produce stone by themselves without an upgrade! It's better to build more Stone Mines which can gather the stone.