Search for your favorite games...
Game comments and reviews
Apr. 16, 2011
suggestions from a frustrated TCG player first the turn counter lies, can you please change it so 1 turn means that both players have to go before it hits 2 otherwise just say the game will end after turn 25 secondly add a priority scale for what you want your abilities to activate on, like mimic set scale strike>heal>rally>everything else or strike set scale low health> can attack> high health> longest cd because im really tired of one random strike hit and a missed heal on the same card costing me an entire game because my opportunity to kill a assault card that can heal was on that turn and i missed it because my activated hit a different guy than what I wanted and lastly my personal preference denotes a larger deck thus making it more random when it comes to battles since currently I just wait for the same combination to wipe my opponents every game since I know I will get to it ...every game
Log in to access your games, badges, and more. Create an account to track your progress, earn badges, and join the community.
Use at least 10 characters with a mix of uppercase, lowercase, & numbers
Please check your email to verify your account. You'll need to verify your email before logging in.