branden23: I now that feeling my friend, it´s a problem that has been hauting the series since Call to Arms. First the Giant Trolls, now the musketeers. Despite being one of my favorite series, I fear that no matter what turn it takes, it will always be there "THAT UNIT" that kills the whole experience.
I´ve finally beaten the game with the demon army, but man was it a pain in the rearguard. Having specials taking out the miners and followed by an enemy charge was so cheap. I´m still stuck on the 13th mission of the holy empire.
The game is ridicously unbalanced, the bugs on later stages do massive damage and the fact that you can´t equip more armor and the hit chances are helping either.
Oh bloody hell, c´mon StormAlligator!
Don´t show me the goddamned adds for the iphone/ipad version of the game in the world map! It makes me bloody depressed knowing there´s and iphone version and that I don´t have a freaking IPHONE!!!!!!!!
Anyway, great game, keep up good work!
AERUNNALLADO, try using snake clan units (in preference the ones who have the acid wave and/or venom bomb skill) against the Sun Kingdom, they are weak against poison attacks. As for the Arcane Empire, well, try using Inquisition´s infernal guards, that should do the trick.