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Regamax's Comments

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Incremental Adventures

Play Incremental Adventures

Aug. 27, 2019

Rating: 1

Sooo when I loaded the game today I immediately started LOSING Prestige progress with each level gained. Performing a prestige seems to have fixed the issue but that was really weird

Incremental Adventures

Play Incremental Adventures

Aug. 22, 2019

Rating: 3

Someone suggested that the huge lag spikes that happens when you get a lot automatic upgrades might be caused by the amount of entries that suddenly flood the log in the battlefield screen. If that's the case, maybe an option to remove the log would fix the problem? Or even just removing the log altogether, it's not like it's really useful anyway.

Realm Revolutions

Play Realm Revolutions

Apr. 27, 2018

Rating: -2

As has too often been the case with this otherwise amazing game, the latest update has created more problems than anything else. The UI is broken (again), and god knows what else. Do you even test the new versions before launching them online?

Religious Idle

Play Religious Idle

Apr. 17, 2018

Rating: 0

I made a religion about Rick Astley and this probably the most hilarious idle experience I've ever had. I don't even care how the game plays, 5 stars.

Realm Revolutions

Play Realm Revolutions

Apr. 04, 2018

Rating: 6

Not sure what happened but all the icons got horribly disfigured today.

Realm Revolutions

Play Realm Revolutions

Jan. 25, 2018

Rating: 1

Monks still expensive AF. That game-breaking bug has been there for weeks now. It can't be that hard to fix, what the hell?

Realm Revolutions

Play Realm Revolutions

Jan. 11, 2018

Rating: 7

Grinded my way to the "garnisons" (please correct that annoying typo and the "fodd" typo) thinking it would leave time for the dev to fix the "1E240000$" bug, but no. I have been patient because this game offered something other idles don't, but I can only take so much disappointment. That's really regrettable but I'm done.

Realm Revolutions

Play Realm Revolutions

Jan. 10, 2018

Rating: 1

Not really a bug but it looks like the game takes more time than before to recalculate the max amount of units for the next building level. If you buy units then reach that max amount in the next few seconds, the numbers just zoom right past the threshold and take a few more seconds to go back to the actual max amount.

Realm Revolutions

Play Realm Revolutions

Jan. 09, 2018

Rating: 10

Another weird bug with the "do not hire more than needed for next building" function: I had 1000 peasants and needed 9000 for the next farm. But if I hire the 9000 peasants without buying the farm, the number of peasants needed doesn't stay at 0. Instead it goes up to 9000 (or 10000, not sure), THEN it goes back to 0 and stays there.

Realm Revolutions

Play Realm Revolutions

Jan. 09, 2018

Rating: 15

I really enjoyed this game but now it's a total mess. The first update of Jan 9 broke everything, then the patch fixed half the problems only to bring some more. Now I get a ridiculously huge amount of food that has nothing to do with the number of food/sec that is displayed, for some reason the food/sec is an odd number even though it shouldn't be because I'm using the well, and the scientific notation has way too many decimals. Please don't screw it up, roll back if needed but patching glitches with more glitches is not going to work.

Realm Revolutions

Play Realm Revolutions

Jan. 09, 2018

Rating: 9

Maaaaany new bugs from the update of Jan 9th: Max button not working, B.P. counter became "NaN" (which allowed me to go straight to the next assimilation, so that's actually pretty cool even though it's cheating), gold after assimilation was 0 so buying the farm means gold = -50, which in turn means you can't buy farmers/fairies to start producing gold (however reloading the game brings the gold back to 0 and you can somehow buy a farmer, gold goes in negative again but comes back because of farmer production). As some others have said, you should probably roll back to previous version and do some more testing before updating.

The Zombie Food Truck

Play The Zombie Food Truck

Dec. 05, 2017

Rating: 4

Awesome game! Just a little graphical bug though: sometimes when you have two cleaning mats and there's already a body on one of them, if you eat a different type of person the sprite of the first body will change to match the one you just ate. The properties (amount of energy, money) seem to remain the same, so it's not really a game-breaker.

Realm Revolutions

Play Realm Revolutions

Nov. 23, 2017

Rating: 3

Currently displaying 1.09T/sec and producing about 10Qa/sec, so that's a 10000x difference O.o

Realm Revolutions

Play Realm Revolutions

Nov. 23, 2017

Rating: 2

Also the displayed money production remains normal too and doesn't correspond to the actual speed at all.

Realm Revolutions

Play Realm Revolutions

Nov. 23, 2017

Rating: 2

I have this weird bug where money production suddenly skyrockets for no apparent reason (it really becomes like 100x faster) while the money staff remains at the normal level and becomes useless. Anyone else?

Cosmos Quest: The Origin

Play Cosmos Quest: The Origin

Feb. 24, 2017

Rating: 1

Love the game, so far, great job! I just find it funny that a space-faring civilization would still have horses...

Idle Raiders

Play Idle Raiders

Apr. 16, 2016

Rating: 0

Got a weird bug in the burning cave, on the second group of "hellhounds" (on the bridge just after the lava snake), the last one of them somehow got stuck in a position where no one could attack him, so I had no choice but to cancel the raid.

Idle Raiders

Play Idle Raiders

Apr. 10, 2016

Rating: 0

Not too sure about the description of the venomous dagger, I mean 10% over 5 seconds = 2% per second for 5 seconds, and if that's what they do, they're basically useless since the ancient swords give an instant +20% instead of a delayed +10%. So I guess they do 10% per second for 5 seconds, but then the description is wrong.

Other Worlds

Play Other Worlds

Dec. 16, 2015

Rating: 1

Just started a game with the first race (the military-ish ones) and immediately noticed something odd. The military boost is supposed to double the speed of certain quests for 60 seconds, but here's the thing: I started a military quest that should have taken exactly 100 seconds (900 points at a speed of 9/s), then I activated the boost. The quest should have been finished about 10 seconds before the end of the boost, but the boost actually ended BEFORE the quest was finished. Theoretically, the boost should have allowed the completion of the quest even with a 7.5/s base rate (2*7.5*60=900). So either the description is wrong or the timers aren't synced or whatever, but it's not working.

Developer response from Levgre

hmm yes it does look like the frame count was off for the quest, thanks for catching that it should be fixed in a moment

Endless Expansion

Play Endless Expansion

Dec. 15, 2015

Rating: 1

I love the update that makes everything produce/consume resources by 2^x amounts, that is so much more convenient! But that was until I saw that the concrete plant consumes 24 sand and water, and the steelworks produces 24... It should be either 16 or 32, I mean it's obviously not a game breaker but it kinda ruins the whole 2^x thing.

Developer response from Volch

Yeah, i've adjusted numbers closer to ^2 recently, for most buildings. 24 left only for these where 16 seems to be too low, and 32 too much. Maybe i'll make it 32 later, not sure yet, since it will require to increase expenses of further buildings - next tier should be more expensive. 24 seems to be a decent option for now - since 2^3+2^4=24, 2^4+2^5=48 and so on. You still can build a layout with perfect ratio, it's just more challenging :)

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