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Game comments and reviews
Sep. 29, 2018
That was maybe the most fun game I've played on Kong in a long time. Props especially to the composer and the level designer!
Aug. 29, 2017
as far as i have seen P2W
Jun. 13, 2017
The game doesn't do anything 1/5
Feb. 26, 2017
unplayable and ffs make it mutable from the start
May. 20, 2016
the moment the game forced me to buy somthing with something looking like reallife cash i gave it 1/5
Aug. 30, 2015
no mute is 1/5
Aug. 22, 2015
no mute 1/5
May. 09, 2015
that moment it says free respawn and then asks you for 1 gold 1/5
Sep. 11, 2014
stamina bar is a instant 1/5
Sep. 09, 2014
i kinda did just 2 runs 1 run to upgrade the sword to max 2 run to finish the game
Aug. 16, 2014
Some more variety in the upgrades would be nice.
Apr. 16, 2014
Ducking after jumping feels unresponsive. I know this is because the animation apparently hasn't ended yet, but I personally feel it isn't communicated properly. Aside from that, great game! Really enjoying the difficulty too!
Apr. 15, 2014
I think I just drove the whales to extinction.. 4/5 :D
Apr. 14, 2014
.. Whose bright idea was it to make the llama fighting random as F*CK with randomized ultimate abilities?
Apr. 10, 2014
We need a ton of stuff. First of all, (background) blocks with customizable hue. Second, the combat needs tweaking; hitboxes are too small. Really, in that respect, copy maplestory, including the spawning mechanics and pathing. Third, we need an increase on the coin cap -- the larger the file, the more coins available. Number four, the ability to import stuff from other levels into your new one. Fifth, more NPC types; the four we have right now are all "cityfolk", for lack of a better word. Six, we need more enemy variety. Seven, we need the other functions that have been teased already, such as developer level and such. I think that's pretty much it. This coming from a game development student, I might not yet be as knowledgeable as the developers from Kongregate yet, but this is what I'd personally really like to see. Also, badges.
Jun. 28, 2013
This game disproves the notion that videogames can't be art.
Jun. 23, 2013
I'm rather sad to see this game doing so badly. It has been a great run, anyways ;_;
Jun. 22, 2013
To use a powerup, you double-click. It's not very practical though, since it also activates your booster for a short time.
Jun. 20, 2013
I think being short actually helped the game deliver its message. If it'd been stretched out, the impact would've been lost. 5/5
Jun. 10, 2013
Controls feel clunky, gameplay isn't all that interesting. I suppose I should give a heads up to the artist for sticking with the theme perfectly, but Papa Louie's artstyle never really appealed to me either way. In the sound category it does fine, but there's really too many different sounds mixed in. 3/5.
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