rejuvenation's Comments

Game comments and reviews

Choppy Orc

Sep. 29, 2018

5

That was maybe the most fun game I've played on Kong in a long time. Props especially to the composer and the level designer!

Mini Guns

Aug. 29, 2017

20

as far as i have seen P2W

Monster Clearer

Jun. 13, 2017

-3

The game doesn't do anything 1/5

Medieval Shorts 3

Feb. 26, 2017

0

unplayable and ffs make it mutable from the start

Supermechs

May. 20, 2016

-3

the moment the game forced me to buy somthing with something looking like reallife cash i gave it 1/5

Los Angeles Shark

Aug. 30, 2015

-2

no mute is 1/5

All That Matters

Aug. 22, 2015

-4

no mute 1/5

Straw Hat Samurai: Duels

May. 09, 2015

5

that moment it says free respawn and then asks you for 1 gold 1/5

Monsters & Dungeons

Sep. 11, 2014

3

stamina bar is a instant 1/5

Demons Down Under

Sep. 09, 2014

0

i kinda did just 2 runs 1 run to upgrade the sword to max 2 run to finish the game

Clicker Heroes

Aug. 16, 2014

2

Some more variety in the upgrades would be nice.

Hippolyta

Apr. 16, 2014

4

Ducking after jumping feels unresponsive. I know this is because the animation apparently hasn't ended yet, but I personally feel it isn't communicated properly. Aside from that, great game! Really enjoying the difficulty too!

Fishy Waters

Apr. 15, 2014

3

I think I just drove the whales to extinction.. 4/5 :D

Champions Of Chaos 2

Apr. 14, 2014

2

.. Whose bright idea was it to make the llama fighting random as F*CK with randomized ultimate abilities?

Sandbox Hero

Apr. 10, 2014

6

We need a ton of stuff. First of all, (background) blocks with customizable hue. Second, the combat needs tweaking; hitboxes are too small. Really, in that respect, copy maplestory, including the spawning mechanics and pathing. Third, we need an increase on the coin cap -- the larger the file, the more coins available. Number four, the ability to import stuff from other levels into your new one. Fifth, more NPC types; the four we have right now are all "cityfolk", for lack of a better word. Six, we need more enemy variety. Seven, we need the other functions that have been teased already, such as developer level and such. I think that's pretty much it. This coming from a game development student, I might not yet be as knowledgeable as the developers from Kongregate yet, but this is what I'd personally really like to see. Also, badges.

This game disproves the notion that videogames can't be art.

Kongai

Jun. 23, 2013

-2

I'm rather sad to see this game doing so badly. It has been a great run, anyways ;_;

Monty's Moon

Jun. 22, 2013

5

To use a powerup, you double-click. It's not very practical though, since it also activates your booster for a short time.

Mini Commando

Jun. 20, 2013

8

I think being short actually helped the game deliver its message. If it'd been stretched out, the impact would've been lost. 5/5

Controls feel clunky, gameplay isn't all that interesting. I suppose I should give a heads up to the artist for sticking with the theme perfectly, but Papa Louie's artstyle never really appealed to me either way. In the sound category it does fine, but there's really too many different sounds mixed in. 3/5.