In a mobile sequel I'd like to allow you to "forge" weapons and, in the process, determine the weapon's available roll amounts... imagine a possibility of a 20,20,20,20,10 weapon...
it would be nice if you could find people while killing the spider, for example slave (or merchant if you prefer), to run to and from the spiders layer to "town", makes items in the store cheaper, a princess, the kings will pay for their safe return, a astronomer, either gives you set amount of stars or stars per second, aliens, with many years of searching the galaxy they have knowledge of how to make stars more efficient (star upgrades cost less), and a librarian who gives you a free tome,
hope you like my suggestion :)
you should have something like "guild VS guild" i know this would be hard to execute but i would like see it, you could have it where a certain amount of cards can get a guild card, and the guild card starts at lvl 1, and you can upgrade it with a certain amount of cards again, and if the card is a card from a certain world it will get certain buffs, what do you think? hope you like the idea :)
hmm i was wondering if you could make super items, for example, if you get X cells they produce more, then you could have achievements like "get X super cells"
also leader: we heard about the massacre and the accident,
me:WHO TOLD YOU ABOUT THE MASSACRE EVERY ONE IS DEAD, EVEN THE GUY WHO THREW THE BOMB OR WHATEVER IT IS DEAD HE WAS THE ONE WHO WENT "BOWLING"!!!!
teacher: *sees empty chair that had someone in it* hmmmm, nope nothing is wrong at all.
me: *sees a girl in the guys bathroom* hmmmm, nope nothing is wrong at all.
dev, i am not sure if you will do this or not, its just a suggestion, but you could add another upgrade to the "employee" tab, if you get it it would give X% chance to give double employee's, what do you think?
suggestion for DEV, i would like there to be, neutral factions, for example, human faction focuses on greater production, wizard faction focuses on increases spell power, beast faction... i don't even know. i would appreciate for this post to be taken into consideration for next patch, thanks :)
another suggestion, i have is when you are choosing the exact amount of something you want to buy, you could tell us how much it costs,
I.E. if cell max (with 50% decrease cost) is 1 thousand, and we want 1 million cells, it costs 5 million data and 1 million interns, so we know how much we need
would very much appreciate it for finding out how much something costs if we cant afford it great game and it will only get better:)
i have a suggestion for the DEV, for the achievements, if you hold your mouse over the progress bar, it tells you how much you bought/produced, would appreciate it :)
In a mobile sequel I'd like to allow you to "forge" weapons and, in the process, determine the weapon's available roll amounts... imagine a possibility of a 20,20,20,20,10 weapon...