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May. 28, 2010
An addendum to my earlier comment, shouldn't sleeping get rid of the poison effect as well as recharge all of your abilities? Kind of frustrating to have to spend gold and then come back, notice that you've been poisoned the whole time and start losing health immediately. Don't mean to be nit-picky.
Overall I think the game has got potential to be very good. However, I do agree with other commenters that the controls need to be improved greatly. For instance, creating a hot key system for Attacks/Abilities/Inventory would be great. Non of this clicking back and for to get to stuff during battles. Also, while I get the convention that connecting land pieces jut out arrows would help greatly, as would objects becoming translucent when the character or an object is behind them. Last comment is on the leveling, so far its ok, though I can see how it might be frustrating at higher levels if the level rate continues at this pace. I'll post again when I'm through. Keep up the good work!
Mar. 12, 2010
I agree with the longer term need for replay value. Maybe something along the lines of rising rank in the the detective agency or police force? Maybe a longer story line not just focused on murders (e.g., theft, kidnapping) that has personal goal in mind, ala Monk. Cases should become more difficult either through larger boards, fewer clues, less time etc.
Jun. 12, 2009
beautiful
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