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Game comments and reviews
Sep. 03, 2022
Not even going to bother playing this. There's zero legitimate reason why I need to create an account on a different website to play a game on Kong. In fact, there's no reason I should need an account to play a free game at all.
Jun. 18, 2017
The middle quest areas are sort of useless.. I mean, 790 gold for 20 minutes, or 179 gold for 20 seconds. The math on that is pretty easy
Feb. 12, 2014
It would be cool if you could queue up actions on a single tile, for example, if you could tell your dudes to first plough and then plant veg on a tile.
Jun. 24, 2013
If you stop moving, say to try to fall onto a collectible, the game ends regardless of if you have fuel or not.
Apr. 28, 2013
Ctrl + W closes the window. Please change the boost key.. why not space?
Apr. 27, 2013
Either this is a really flimsy spaceship or those are some crazy strong balloons
Apr. 11, 2013
This game is sort of ruined by having to collect the coins. There isn't even a coin magnet so you literally have to move the mouse over each coin, sending valuable shots into areas where you don't need them just so you can collect the coins there before they disappear. 3/5. hard to focus on strategy when I'm frantically swiping around for coins
Already addicted. 5/5
Apr. 10, 2013
I'm tempted to give it 5 stars already cuz the last one was so great. But I guess I'll take the time to actually play the game first =]
Developer Reply
Do play it first and let us know what you think :)
Mar. 30, 2013
I wish clicking (shooting condiments) didn't completely kill upward momentum..
Mar. 18, 2013
This is portal without the portals
Mar. 17, 2013
The one annoying thing is the animation when you choose a number to put in a box (where it shrinks and disappears). It's glitchy and doesn't disappear all the time. It's not a problem because it disappears as soon as you click again, but it is a bit distracting. 5/5 though. Also, wish Kong would add badges to some sodoku games =[
Mar. 10, 2013
I bought this game when it first came out on PC. Definitely worth it. The flash versions are even better and free. 5/5
Feb. 22, 2013
All I see is a black screen =[
Feb. 18, 2013
He seems to lose all speed when you hit a barrel with the rocket engaged
WASD controls would be nice. Overall a decent launcher game though
Feb. 16, 2013
The lasers that the towers project should ALWAYS be visible. It's extremely frustrating to be walking and then suddenly get hit with a beam that instantly appears across the screen, with absolutely no warning. And they do so much damage that it's a serious problem.
Feb. 14, 2013
Why do we have to activate quests and then click on them again to launch it? It's sort of annoying with a trackpad and it's still tedious with a mouse. Why not just put the skip quest button and activate quest buttons on the same screen, and launch the quest as soon as we activate? I don't see any reason to have separate activation and launch screens.
Feb. 11, 2013
Wouldn't it make more sense to launch from ground height instead of the bottom of a pit?
Jan. 31, 2013
Nivrana
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