love the game - but the fact you can accidentally get locked of the area you are exploring looking for secrets is insanely aggravating. around level 5 or 6 i couldn't figure out what part was the level and what was a secret, missed a huge area off to the left when i passed though the door on the right. GRR.
originally, they do not. but a critical bug persists when i do leave them after waves. please do look out for the wave meter on the lower part of the screen. don't cast the summons if the wave is nearing the end.
this has so much potential, but it takes FOREVER to grind though each level. Having to play the same one again and again makes every replay a chore. Need the kittens to move a lot faster, battles need to go quicker, and then when you get done with the last enemy just have them get the heck out of the level rather then having to run to the end and play the animation etc.
some stupid bug on level 3 - if you use trevor's SAT support then all three units active weapons cooldowns are set back to 0 and you cannot use any of them until you fill the meter again. Did not test with other units or active weapons.
I'm certain that mouse would have gone for the sandwich or a candy-cane as well as cheese.
Not to mention you hosted a party in an isolated cabin in the dead of winter and remembered wine, but forgot to get food. That's a one-way ticket to cannibalism town my friend.
noticed what i think is a problem with the coins and magnet - as you go faster the coins can't keep up and if you crash - any of the coins you passed that would have come to you seem to be deleted - so going faster gets you less money.
seem to have a problem where the cats wont use two ranged weapons - they just seem to fire one and not the other - not sure if this happened at first but then on the second stage its very noticeable.
long intro like most people said was annoying. The timer bugged me because the levels were laid out nicely and wanted to admire the cleverness but felt too rushed with the timer.
would like to see improvements and more types of puzzles in a future version.
originally, they do not. but a critical bug persists when i do leave them after waves. please do look out for the wave meter on the lower part of the screen. don't cast the summons if the wave is nearing the end.