Played until the mid of Chapter 3.
The game seems nice but odds are the conclusions Socrates will come to are different than mine. For example if it was me the debate with the first philosopher would have followed a completely different path and conclusions.
I think the limitations of the debate paths are inherent to the genre, but the nature of morality is so debatable that as a theme it can easily be used to push towards one's (the developer's) idea. Not sure if he does indeed do so because I stopped =)
I would like to see more game like this, but I allow myself to point the negative point.
For a mage it takes short to have lots of ways to deal damage to opponents. One deals more damage. One costs less energy. One hits multiple foes in a particular shape. One hits multiple foes in another shape. One has a better range. One gets better with Magir more than others. One may deal one status in addition to damage. One may deal another status. One may deal three statuses but deal no damage. And so on...
Maybe less spells, but more creative? To give an example, wht not make every element have a total of 1 spell for each level mastery (e.g. 1 spell with 1 icon, end so on) in only one of the magic schools. Fire would get more damaging spells, wind more utility spells... Then add some cross-element spells at wish. I would remove the spells that last ad infinite, because all they do is let you wait for the appropriate tome or take an elemental affinity just for it.
really? We put 4 years of development in that game. So you can play it for free.