I decided I dont like that rare blue cad that gives +250 to every card. It really just levels the playing field for low lever players, essentially getting everyone to rank 3 in every card... Unless its just so rare that no one really gets it... But in that case, it gives a large unfair advantage to someone who gets a couple good rolls (I just got two of them back to back).
This was an incredible game. Thank you for making it. Played through the whole thing on Hard difficulty, never felt like it was unfair, but it provide a fun challenge. Great job, I hope to see more from this dev.
One of these weeks, someone will get to a level higher than me in CT, and I'll be happy to see someone else out there who knows how to play the game. This is not one of those weeks.
Checked back in after a few months to see if contest territory is more challenging... Nope. Beat City 1 by +10 levels to the 2nd person, and +6 in city 2. What are these card things? Oh, a way to keep increasing strength without leveling up, sweet. Guess I'll farm these and see if I can beat wave 100 before i get to level 25 or 15.
pro tip: combined gems are less powerful here than previous games. Often, pure yellow if the best way to go until later levels, unless you can combine it with red.
You can always demolish buildings if you really dont have enough to advance. If you are stuck, you obviously need a new strategy, and a new mix of monkeys. Farms always give you banana, so the it only takes time to rebuilding builds. No reason to be stuck for long if you are creative/resourceful.
At around 900 s-rank strength, the power went negative (-900), the s-rank stopped doing damage, are upside down in the ground, and the power increases -100 each time. Currently, -4000 strength, and my strength is about 1100.
Thanks for that. You must have gotten to be more than 100 ahead of the s-rank strength - there's supposed to be a catch-up logic for the s-rank so it can't be less than 100 behind, but it wasn't implemented right so it was making them weaker. That should be fixed now.
People love to complain. Big Thank You to the devs for having the patients to wade through all the mindlessness and listen to the actual feedback. Amazing job.
Always, always, always choose the other door:
3 doors. 1/3 chance to win.
Opens wrong door - if you stay with your door its still 1/3 chance, but if you change your door you now have a 1/2 chance to win. That is all.
Pantera0101 - right click on game, settings, click the button that looks like a folder, move slider to unlimited.
If that doesn't work, make sure you aren't deleting cookies
What is with the first 'hard' badge? do people really struggle that much getting to the second epic stage? If thats so hard... then shouldnt getting to the end be ... 'impossible'?
There is just no way that anyone could lose the last battle with fully upgraded ships, and use dynamite (200k max, no need for any more).
Great game :)
Thanks for that. You must have gotten to be more than 100 ahead of the s-rank strength - there's supposed to be a catch-up logic for the s-rank so it can't be less than 100 behind, but it wasn't implemented right so it was making them weaker. That should be fixed now.