I ran two "Traiding" branches, now i'm doing Warfare and it seems exactly the same, just pink instead of green and buildings have dif names a little. Not looking forward to "Diplomaty" if the "choose" is just a way to drag out the content by splitting total achievements into three repetitive groups. What am I missing?
I had a ton of fun with this, it killed about 5 hours for me. Some suggestions:
Hotkeys for seeds instead of the dragging, would be great.
Moving the "more room" row and column to opposite sides - top and right - would mean that new free space is closer to where you're usually dragging the seeds.
Lastly, an option to disable all the flying bits - gems, harvested stuff, drops of water, etc etc all kinda junk up the screen and at times introduce lag on even faster machines.
Really though I had a fun time. 5/5
This update seems to have caused some confusions between the Force, equipped items, and item "types" - I had three copies of a francesca equipped, and when I unequipped one it became a ring. Then I had the option to equip a different weapon into my Ring slot.
Pretty fun. Higher max on mining would be great. It's already expensive, which is fine, but I'd like to be able to keep upgrading it past 30 because the higher materials are pretty slow. My Forge then is doing a lot of waiting, even when clicking, to make the more complex items!
Fun enough, and though it gets a little repetitive, I stayed interested in reaching the end... got just a few more planets to go, so here are a couple ideas I'll share... I'll leave it to you to come up with wacky better names for them!
- Research Proficiency: let researchers improve their effectiveness.
- Revived Doctors: an unlockable switch to let you choose whether revived crew immediately join the medical team, rather than wander into the hallway
- An upgrade to the "skip clear planets" checkbox that lets your ship fly right by without even slowing down.
Others have written about improvements for how crew are assigned to tasks. If that's bugging you, there is at least an option to hold down the +/- buttons and it eventually speeds up... I found it helpful but a poor substitute for improving the actual function.
I really don't understand why I need so many different soldier types. Upgrading only the wolfbrother dudes with the axes and sending a whole wave of them seems to be working just fine.
Soft Reset seems broken, I spend $3b on "two" and flew thru the whole game in like 2 minutes, as fast as I could click everything on...
Also it's the top row of Hotel Rooms, plus the last one added to the row before that, that never have guests at max upgrade. Then the fifth swimming pool track is also never used. Still think it's a neat little timekiller for a day, thanks! I'll check back in a few weeks to see what happens!
On World 38 I am still waiting to upgrade my Coordination 17 (+19) and none of my assigned "jobs" matters. Advice is to run at least three maps from every World to keep your gear upgraded.
World 5. Would be great if some kind of Trap upgrade allowed for auto-build... or maybe a Job of Trimp Trapper... the fun part is wondering if this is just around the corner on the next map marker!
Adding an option to auto-advance to the next rock would be nice. Maybe as an expensive unlock? I've currently got like 68,000 rebirth points and could see sinking 10,000 into this, especially with an option to un-buy it like the other current uses for rebirth points.
How about some instructions up front? Like why is my farm filling up and resetting but my barracks won't? How does Arena or Market or Castle relate to those two? There are too many idle games out there for me to worry about trying one that doesn't even tell me what to do. Really don't need to stare at some anime girl on half my screen, I need some freakin' direction!
Cydira's suggestion kinda takes the puzzle out of it... I made a spreadsheet to help a little, and the Hero upgrades and skills complicate it to keep it interesting... but if "next cheapest DPS upgrade" was a thing, the game would play itself (and suck)
After reaching the last "unlockable hero" I will consider the game beaten. It's also not quite as fun to keep fighting the same stupid cartoon that has "levels" - the fun comes from getting new stupid cartoons, LOL!
Also I think the death penalty is negligible, looking back, and considering what steps I took to go from Easy Mac level 1 to Easy Mac level 25, I would suggest players consider ignoring Defense and Strength - or perhaps just neglecting - because it helps you buy all-important Attack upgrades faster and faster.
Priority for Cash should be split among just the bottom row - as other commenters point out, Crafting becomes the main way to improve your stats (Meaning Scraps are very important) - with pricey purchases of Attack, Defense, and Strength becoming negligible very quickly in comparison. Fight the strongest monster you can kill in one hit, because kills = scraps and in the end, the cash is only a means to improve your scraps income.
The $ / sec counter is inaccurate, since spare damage in the "killing blow" on a monster does not carry over into damaging the next. Therefore the stat is not accurate the way it is calculating right now - it might in some instances be more profitable to fight the weaker enemy. For example, I am one-shotting "Joyful Gnome" and it is paying better than three-shotting "Baby Devil" but the $/sec counter is claiming otherwise.
I cannot figure out if there's a penalty for letting enemies by? It seems like the best thing to do is have a screen full of enemies, just barely MORE than your turret can handle, instead of a screen with NO enemies, wasting some DPS... UNLESS there's a penalty for letting enemies through, that is totally hidden???
Thank you for your review. I'm currently working on it to make it more entertaining.