A lot of the time, I forget that I'm not supposed to touch her and just run right towards her, thinking thats how the level ends...Oh my gosh, I'm subconsciously advocating necrophilia./
finished memohuntress, now looking at your other games spikevallentine. this one isn't as good, but i can clearly see the improvement from this to memo! good work! I dislike tragedy (I'm a sucker for happy endings) so can't say i liked the first story. second was better tho!
I don't often comment on games. But when I do, its because it was so deep and touching that it managed to provoke actual emotion from me. Its when a single game is able to, for a brief instant, make me really think about life and how lucky I am. Couple that with breathtaking visuals of a true fantasy world, impressive soundtrack to match each intricate stage, and above all a main character that you cannot help but to admire, and you have yourself an all-star game. Well done indeed.
Wow Ricky....thank you.........
"when a single game is able to, for a brief instant, make me really think about life and how lucky I am."
That makes me grateful to be a part of this project. t is healthy and important to count our blessings. Thank you for playing.
Its depressing to get a zombie to a certain humanity level and everything, and see touching scenes ( zombie learning about death, petting the cat and dog) and then having to kill it since you need variety. An option to save a zombie and start with another one would be great, so that we can start with another without killing the one you already have. I feel like I'm shooting my pet dog or something...
Concept is nice, artwork is impressive, but currency system mechanics scream "Pay us!" It is a good game, ruined by greed. But that's life. There is no way to be competitive without spending loads of money. To top it off, its actually pretty laggy.
o_O What have I wrought....