Wow, this is a pretty interesting mahjong like game. I said mahjong like because this game sometimes decide that perfectly matchable tiles are not okay. If you can't make a mahjong game that follows the rules then it's not very good.
You name someone elses game Tetris? Lol, I'm not even flagging this. Good luck having the original Tetris company suing you for trademark infringement. :)
Good luck with your Kickstarter! I've completed the demo, but this is not something I'd like to invest in, mainly because my computer can't handle it. A tip: I'd suggest you to reassess your funding breakdown, because if you think 15-20% is enough for "Kickstarter's fees, taxes and physical rewards", then you're way too optimistic. Good luck though.
It's interesting that the devs only care about how the best players go too fast and nerf the gold but neglect everyone else. They could have just capped the gold production instead of nerfing everyone else.
I like this new upgrade. Instead of having a cap on Gold Bonus it just discarded it altogether. I'd advise people like me with very little hero souls to not ascend until this got fixed. Also like how every update you have to change strategy because they nerf everything. :P
This upgrade made resetting not worth any more. If you change resetting bonus from DPS to 1 hero sould for every 1k levels then at least you could at least warn people in advance. Changed score to 1/5 for now.
I'd like to +1 to the offline mode idea as well. It's a good alternative to speeding up the initial part. (Although I do want it to speed up at least a little bit, as it is now I think you might lose some people because the mining part is so slow)
I wish this game was a bit faster. Most of the time I'm just waiting for the stuff to get mined, even though I think I've play this pretty in a somewhat optimal way (I hope).
@0: Offline feature works, only if you do not turn off your computer in between. So if you turned off the computer for the night offline mode won't work.
Thank you for feedback!