Separated boss levels would be better. But anyway, keeping it that way makes us go for the hard badge. ;)
The game is awesome, loved the prequel and now love this one! 5/5 Great work!
It would be nice to have a upgrade system based on the coins you gain on the runs. The custom outfits and weapons for the char, based on the % loot but also having a price for being bought. That way theres more meaning in doing the runs for farming.
Petterson, on the halftime: "Son, the team will create the chances, I expect you to use them as well" -- Knowing the game, don't need to say I didn't get any chance at all.
Isn't the highscore that is being kept, but the LAST score in each "round" you fight... If you get 3 stars, and later get just 1, the game records the last.
As said, the rocks and bubbles are not very effective; the "mirror wall" should be more explored, upgrading its duration, size, force, etc... Also, I wanna sugest a new kind of level: Just one rock would be throwed and you should make it hit the target somewhere, using the walls to make some kind of a pinball.... This game has potential to be HUGE!
Yep, sorry about that.