Finally finished all 74 levels. Very long game, but probably one of the most unique shooters I have ever played. The control, the lack of buttons, the haunting but yet soothing music. There were some troublesome levels that seemed to involve more luck than skill, but the game was still good and quite creative.
Whew! Made it to 121 seconds on my third or fourth try. Tough, but kind of fun. The crush power-up is key! The game is simple, but the graphics are nice and it is complex enough to keep attention for a while. Good job on making this.
Graphics are nice, but otherwise the game is repetitive and boring. I also concur on the bonus ball "power-up" actually being a horrible hindrance due to the fact that if it drops down you lose a life. What kind of garbage is that?
The badge was more endurance then anything (which is kind of surprising for a medium badge to be drawn out so long), but the game was not too difficult. I liked the fact that the weapon upgraded over time, and that the destruction of bots left a veritable sea of parts on the ground. A bit boring due to a relative lack of variety, but all the levels were fairly fun and mildly challenging if you exclude the tedious timed survival rounds.
Died on the last boss after all that due to its overpowered laser. Fantastic. Decent game, but a lot of dirty tricks that are made worse by the fact that you can't use passwords (which don't seem to exist anyways).
The gameplay was relatively simple, but the graphics were great and well themed. There are a few oddities here and there (such as enemies' health bars going down by 25% and then 75% in two shots of the same weapon and how you must pay to recharge the energy batteries every round), but the game is still good by shooter standards. I particularly am glad that the game is not too difficult or long, as the aforementioned annoyances would become potentially game-breaking it the game was any longer or more challenging.
Finally finished all badges for this one. The challenges were tough (as their name implies), but all were possible. As most have said, the "Shield and Sword" challenge is definitely the most difficult, but it it was made completable for me by some generous advice in these comments. Everything here is ultimately a game of micromanagement, but there is some fun to be had in the not-too-difficult campaign.
Pretty decent game. I went for (and got) both badges and enjoyed my two runs through the Story with Gearbot and Puff. (It was a nice replay mechanic to leave out one level for each character.) The story wasn't fantastic, but the bits that were there were indeed good. (Also, for anyone who is struggling with the Gauntlet Champion Badge, I highly recommend that you go for the Coin Collector Badge first. Doing so allows you to enable Power Mode that makes the Gauntlet challenge about four times easier.)
Really buggy and crashed on me after about halfway. No save feature either. Interesting concept (but not unique as it has been done many times before), but horrific execution.
Fun, but it would be nicer if there was more than one life or continues. It could be similar to one of your other games where a continue results in a point deduction.
Very tough, but incredibly fun and addictive. Finally finished my first run today. I suppose a perfect run is my next goal. I know it's possible, but I wonder if I'll be lucky enough to succeed...
The game is pathetically easy if you are at all proficient with the "d" (defense) key. The graphics are pretty nice, however.
Last level was a bit annoying though.
Simple, but surprisingly fun. Got up to nine balls my first time. I really like the fact that the balls elastically collide to add more realism and difficulty. Nice job on this plain but very effective game!
That was a pretty fun and relaxing game. I remember playing it before, but never finishing it. This time I went up to two "Huge Enemies" and had fun along the ways. The slow upgrade is a great mechanic, and it is slightly disappointing when the upgrades stop. Still, this was quite fun while it lasted.
Finally finished all fifty levels. It was fairly repetitive, but the physics, alternating locations, and varied kill strategies kept my interest.
Good job and thanks for making this!
What a beautiful, charming, and logical puzzle game. It's not particularly hard, but everything is perfectly paced and wondrous throughout.
I especially liked the little extra bits at the very end.