If I don't get one of the event blue prints this time around, I be quitting.
Last event I had 6 tries - got none.
So far this time - 7 tries - got none.
All depends on if I get another try that gives a pack token... and if that one results in a new BP.
I got a blueprint for the magnificent sword from an expedition key. Question: I have never built them, so I don't have the default blueprint you get when you first build one. Will I still get that blueprint, or was I just screwed out of it by the expedition?
This is compounded by the need to keep leveling so that you can get the goals - yet unless you stop leveling, you get worse and worse chances of finding a blue print when you eventually can finish the expedition.
I do hope the odds are better for the permanent blueprints than last event - I completed 6 expeditions and got none of the hammers...
I'm not sure what you mean with permanent blueprints, but you should be able to do 20-50 expeditions with an average chance above 60% to get a token. So, depending on your effort, it should be possible to get 2-8 event blueprints.
I don't like the expedition penalty for when the expedition level is lower than mine.
This is especially obvious for the event - you first unlock the expeditions and immediately have a penalty because it is level 2 and you are too many levels above it when unlocked.
I let the expeditions in the event start at a lower level as initially planned, so that everyone has some additional chances for tokens. I understand that this makes the first expeditions a little harder, when you want to complete them without ascending your level beforehand. But I still think it's better than for example starting expeditions with workshop level 8 and level 8 expeditions.
Offline production is not working too well
Just left it off for 5.5 hours with 25.8e45 production (not including plus 120%offline). Had about 160e45 cash when I logged on again... and nothing was bought.
The offline production is calculated, not simulated. That's why the Auto-Build doesn't work when the game isn't running. Every upgrade of a production unit would change the production and revenue amount and therefore would change again what can be upgraded.
The money/minute label currently doesn't take a resource shortage into account, while the offline progress calculation does this. I assume that somewhere in your production chain were missing resources (red or orange arrows)
Seems I lost about 10 gems since friday. Had near 47 (probably 44 or 45) - almost halfway to buying the next upgrade to free gems/day. Now today (after 3 more days of 2/day) I only have 38...
Please create a bug report for things like this. I check them more often than the comments and it's easier to answer each other when clarifications are needed.
Can we have an option to make the autobuilder to build the lowest tech item (the way iot used to work)? Note that the ask for different autobuilder was an option - not to change the default. There are times where it is better to have the old functionality still.
I've just checked your save and it seems that you've received the achievement in the meantime.
I'm not sure if this was the case for you, but I want to clarify this for other players: You have to craft the Philosopher's Stone, which means you have to construct the resource production units (and their resource production units) as well.
Zeelah is right, you will get/see your "original" blueprint as soon as you build it the first time in your main workshop.