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genius11
Mar 26, 2018 2:57pm …. i just realized it thanks to a comment by Secko
JackVermicelli
Mar 29, 2018 2:15pm re: reel speed in sinkr—- Maybe a color-demarcated section of the hexagonal reel, a zone or button on it could move it instantly to the next shape or hole encountered? If not that, then the button operating it at double speed would be next best maybe.
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robertwahler
Mar 29, 2018 2:28pm
Sounds good, thanks! That would be great on desktop and I may go that route. I’m still holding out hope I can find a single solution that also works on mobile to keep things simple for me to maintain… show moreSounds good, thanks! That would be great on desktop and I may go that route. I’m still holding out hope I can find a single solution that also works on mobile to keep things simple for me to maintain. On touchscreens, especially on phones, your finger completely covers the reel so I’m experimenting with double tapping/clicking on the entire reel. show less
Empiro
Feb 8, 2018 8:04am > Can you tell me how to repeat the excessive usage? I test using latest Chrome and Firefox heap snapshots, they pretty constant across play sessions, at least on macOS. I played on Safari 11
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robertwahler
Feb 8, 2018 3:02pm
Hey, thanks for the information. I use Safari 11 also, but not to play WebGL games. Safari is supported by Unity but Firefox works so much better with Unity WebGL. Not a great answer, I know. I tried … show moreHey, thanks for the information. I use Safari 11 also, but not to play WebGL games. Safari is supported by Unity but Firefox works so much better with Unity WebGL. Not a great answer, I know. I tried running SiNKR in Safari 11, it runs, but as you note, it uses a lot of memory and has hitches in the animations. I’ll see if there is a Unity update that addresses Safari performance, if I find something that will help, I’ll do an update. Sorry for the hassle. show less |