I think I am having trouble keeping track of all the dark horses in these mysteries. First the statue was the culprit, then the goody-two-shoes student was the culprit, now the arrogant yet seemingly-unrelated merchant, the random brother and sister, the statue (part two: the present) AND the seemingly too-self-centered counselor were the culprits. Who next? The floor? (P.S. I think that would be a great plot twist) Anyway, absolutely loving these :D
The second the dragon burst into the post office, I knew this was going to be an amazing game. Now if you'll excuse me, I need to go back and play the previous two to make sure I am up to date on all the characters before exposing myself to the rest of this awesomeness.
I find that I have the same problem with this game as I did with the last one: I want more.
I hope you make another one. Maybe about Jinora or the first Adventurer. It seems like saving people from the infection and then becoming an adventurer runs in the (non-biological) family, so I wonder if he started that way as well.
Just for anyone who is suffering from being "bum-rushed" by enemies, here is a quick overview/guide of what to do:
1) Your goal is to eliminate all hostiles (red) while losing as few of your men (blue) as possible
2) Enemies will react to gunshots, witnessing deaths and finding bodies
3) Your Stealth units can fire silent shots without anyone hearing, but should be at close range so they don't miss
4) Your Sniper can fire at extremely long ranges to hit, but can be heard by anyone nearby
5) Your Assaults are good for ambushes. All their shots can be heard, and they can't deal well when outnumbered. Make sure they concentrate fire on a single enemy at a time.
6) Enemy shots will also alert nearby hostiles
7) Use the slow motion to make planning coordinated take downs or targeting hostiles during combat easier
8) Do NOT engage more than 1 hostile at a time whenever possible. If more than 1 are coming, run around a corner to hide out of view.
Good luck out there.
This game is very similar to WoT, but still a lot of fun. I honestly think that by suing you, WoT actually gained you more attention. Also, you have done something that Wargaming is still struggling to do, put more game modes.
Hi, thanks for your attention to our game and we believe after you deeply experience our game, you will Love it. And about your suggestions, we will note it down and consider. Best wishes.
The 30mm auto gun is a bit overpowered. It shoots really fast and does enough damage to shred enemy ships in just a second, even at long range. Maybe this could be balanced out by decreasing its damage or increasing the damage of the cannons.
As far as it is not an MP game (at least for now :) ), the balance is not critical. All guns in a game are purposely designed to have different feeling of power, and some of them (including mentioned above 30mm auto gun, not mentioning "experimental railgun" (try to find one, hehe)) supposed to make player feel superior power.
Originally, 30mm auto gun didn't have any auto aim lock, so player was forced to aim carefully. But after some playtesting I decided to enable autoaim for it too.
Anyway, thanks for the feedback ;)
Great simulator. A lot of people are asking for a story, which would be cool, but I think that it should also get a multiplayer. That would make this absolutely amazing.
hey thanks(: do you mean there was a bug? or just your score didn't make the cut?