Also, it would be nice if the auto-buyers were changed such that it only checks if enough prestige points have been accumulated when all heroes are dead.
Also I'd rather have the feature in the original swarm sim where clicking on the cost of an upgrade you can't afford directs you to the required bug type with the required @buy amount filled in for you. Having to do multiple calculations for this is super tedious especially when you start chaining in to 2 or even 3 higher level meat bug types to buy twin upgrades.
Basic Challenges give 20 EXP instead of the listed 50 in the challenge description, also when completing Basic Challenges, the window says 2% Boost recycle chance is gained instead of 1% as listed in the challenge description.
I feel that the upgrade which increases click count should also count towards quest progress for crits. At the moment, crits only count as 1 for the crit quest regardless of how much your clicks are worth.
Note to everyone, there are no additional upgrades for the Valentine's event after e3915. This means at best you can only get Big Heart 10. Once one tube can reach 290 heart size, don't upgrade that amplifier. I lost out on that achievement since I can't feasibly reach 290 heart size now.
How about an option to withhold cars and tools from the general populace? Late in the game, all produced tools and cars get consumed, thus preventing the building of research centers/weapons factories.
Very strange indeed. This has been reported to Kongregate, but this looks like a very old issue, already reported many times, so I don't think we will have this fixed for this game.
It has been added since you've posted this! Click the AutoBuyer again after you've purchased it to disable it (repeat to enable)