You need to up the rate for Two-handed weapons to drop slightly, and probably raise the damage too. Why use a slower 2h when a fast 1h does the same damage on the same level...
Honestly not sure why the game limits amount of clicks, after all this game is called "Clicker Heroes" and not "Idle Heroes". Remove the click limit or change the name I say. It isn't like auto clickers are cheating.
Could see this being huge if a part 2 came out and was a lot more indepth like an RPG in a way. Not to say that this first one isn't extremely addicting!
Make something purchasable with money after you unlock all the weapons. Maybe more upgrades? Maybe upgrades for the weapons themselves? (I would say make them unlockable after you unlock all the weapons and not just the last weapon)
Personally, I would like to be able to drag around the skill trees and check out each individual skill, just nice to be able to see what is in your tree.
"Tutorial: When a Hero unit is damaged, it LOOSES Hit Points." LOOSESLOOSESLOOSESLOOSESLOOSESLOOSESLOOSESLOOSESLOOSESLOOSESLOOSESLOOSESLOOSESLOOSESLOOSESLOOSESLOOSES
Hahaha, god damn french canadians! Clearly, when a hero unit is damaged, it loses hit points therefore, the hit points are loose in the hit point bag! The "typos" will be corrected on my next push (which will be in the next 24 hours). Thanks!
Would be cool to see a new design, but this design is just overboard. I liked have a bar that showed my experience and the new one just lags me somehow.
Thanks for the feedback. I'll take a look at the rates.