Same as the others, after every boss everything is invisible, the final boss was as well. Sometimes enemies or projectiles are also invisible, one level the projectiles were visible but the loot still wasn't.
I can't swap my gun modifiers between guns... well that's disappointing. So much for dropping $140 on the first gun to find out I can't plug it into the next upgrade.
Fun game, but the jumping can be needlessly difficult. Going after one of the red gems, if you miss the jump you have to backtrack the entire level just for another shot at it. Not fun, just tedious.
The game's addicting but it takes forever to get to the levels you need, especially with multiple ducks. Either leveling needs to go quicker, ducks from regions should start with stats from that region, ability to buy power-ups or some combination of these things.
The "Dying" when you fall off an edge seems needless. Should just prevent the move from happening and offer the player a rest button, since this is a puzzle game. But overall, I like it, just not having to restart when I make a wrong move.
I managed to beat the inferno by running my hero past him, keeping him healed and then running him back to the far left. It takes some unit juggling to pull off.
So far the buzzsaw turret is way ahead of all the rest as far as I can tell. The flame turret is crap. The missles and the starter turret are alright, the laser shoots too slowly.
Thank you for your feedback. It's pushing me to make UI better next time.